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No Surrender - Adventure Now Available

Reclaim Lycurgos for the Emperor

No Surrender, an adventure supplement for Only War is now on sale at your local retailer, and through our webstore. In No Surrender, guardsmen serving in the Spinward Front must face the secessionist traitors, the Severan Dominate, whose forces have taken over the Lycurgos star fort, and are using it as a base for their treacherous deeds. In No Surrender, an expanded, three part adventure, you and your unit of guardsmen must work to reclaim this star fort for the Emperor! Lead Developer Tim Flanders previews the dangers that await in No Surrender!A Word From the DeveloperNo Surrender is the first Only War supplement I have had the pleasure of working on and it was quite a blast. It was fun getting into the headspace of the Imperial Guard, getting my mental boots on the ground and standing imaginary shoulder to imaginary shoulder with the men and women of the Imperial Guard. But No Surrender is not your typical engagement for the Imperial Guard. The setting for this campaign is the Ly...

Posted on fantasyflightgames.com on December 20th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 20 December 2013 | Only War

Reclaim Lycurgos for the Emperor

Only War: No Surrender is Now Available

No Surrender, an adventure supplement for Only War is now on sale at your local retailer, and through our webstore.

In No Surrender, guardsmen serving in the Spinward Front must face the secessionist traitors, the Severan Dominate, whose forces have taken over the Lycurgos star fort, and are using it as a base for their treacherous deeds. In No Surrender, an expanded, three part adventure, you and your unit of guardsmen must work to reclaim this star fort for the Emperor! Lead Developer Tim Flanders previews the dangers that await in No Surrender! A Word From the Developer No Surrender is the first Only War supplement I have had the pleasure of working on and it was quite a blast. It was fun getting into the headspace of the Imperial Guard, getting my mental boots on the ground and standing imaginary shoulder to imaginary shoulder with the men and women of the Imperial Guard. But No Surrender is not your typical engagement for the Imperial Guard. The setting for this campaign is the Lycurgos star fort, a massive orbital battle station controlled by the Severan Dominate that hangs in the void above a planet of vital importance to the traitor’s war effort. In order to take the planet below, the Imperial Guard must first eliminate the threat of the star fort. A station of such ancient power is far too valuable to the war effort to simply be obliterated by naval bombardment. As such, it falls to the Imperial Guard to assault the station itself, to take it back from the inside out. This, of course, is no easy task, especially for the men and women fighting and dying to secure a landing zone for the bulk of the Imperial Guard forces; the players will know, first hand just how difficult a task this really is, as they are on the first waves!

Once the landing is secure, the Imperial Guard must root out the entrenched forces of the Severan Dominate. As they push deeper into the star fort, they face dangers in every form and on every front and they may just find something they never expected.

No Surrender contains all the elements of siege, assault, landing, and guerrilla warfare that characterizes the great war epics of film and literature, but all set firmly in the grim, brutal warfare of the 41st millennium! Fans of Only War are sure to love No Surrender, and should their characters survive, they just might become heroes of the Spinward Front! Thanks, Tim! Purchase your copy of No Surrender today at your local retailer or on our webstore, and reclaim the star fort for the Emperor!

 

Discuss this article
in our forums!
 

No Surrender - Adventure Now Available

Reclaim Lycurgos for the Emperor

No Surrender, an adventure supplement for Only War is now on sale at your local retailer, and through our webstore. In No Surrender, guardsmen serving in the Spinward Front must face the secessionist traitors, the Severan Dominate, whose forces have taken over the Lycurgos star fort, and are using it as a base for their treacherous deeds. In No Surrender, an expanded, three part adventure, you and your unit of guardsmen must work to reclaim this star fort for the Emperor! Lead Developer Tim Flanders previews the dangers that await in No Surrender!A Word From the DeveloperNo Surrender is the first Only War supplement I have had the pleasure of working on and it was quite a blast. It was fun getting into the headspace of the Imperial Guard, getting my mental boots on the ground and standing imaginary shoulder to imaginary shoulder with the men and women of the Imperial Guard. But No Surrender is not your typical engagement for the Imperial Guard. The setting for this campaign is the Ly...

Posted on fantasyflightgames.com on December 20th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 20 December 2013 | Only War

Reclaim Lycurgos for the Emperor

Only War: No Surrender is Now Available

No Surrender, an adventure supplement for Only War is now on sale at your local retailer, and through our webstore.

In No Surrender, guardsmen serving in the Spinward Front must face the secessionist traitors, the Severan Dominate, whose forces have taken over the Lycurgos star fort, and are using it as a base for their treacherous deeds. In No Surrender, an expanded, three part adventure, you and your unit of guardsmen must work to reclaim this star fort for the Emperor! Lead Developer Tim Flanders previews the dangers that await in No Surrender! A Word From the Developer No Surrender is the first Only War supplement I have had the pleasure of working on and it was quite a blast. It was fun getting into the headspace of the Imperial Guard, getting my mental boots on the ground and standing imaginary shoulder to imaginary shoulder with the men and women of the Imperial Guard. But No Surrender is not your typical engagement for the Imperial Guard. The setting for this campaign is the Lycurgos star fort, a massive orbital battle station controlled by the Severan Dominate that hangs in the void above a planet of vital importance to the traitor’s war effort. In order to take the planet below, the Imperial Guard must first eliminate the threat of the star fort. A station of such ancient power is far too valuable to the war effort to simply be obliterated by naval bombardment. As such, it falls to the Imperial Guard to assault the station itself, to take it back from the inside out. This, of course, is no easy task, especially for the men and women fighting and dying to secure a landing zone for the bulk of the Imperial Guard forces; the players will know, first hand just how difficult a task this really is, as they are on the first waves!

Once the landing is secure, the Imperial Guard must root out the entrenched forces of the Severan Dominate. As they push deeper into the star fort, they face dangers in every form and on every front and they may just find something they never expected.

No Surrender contains all the elements of siege, assault, landing, and guerrilla warfare that characterizes the great war epics of film and literature, but all set firmly in the grim, brutal warfare of the 41st millennium! Fans of Only War are sure to love No Surrender, and should their characters survive, they just might become heroes of the Spinward Front! Thanks, Tim! Purchase your copy of No Surrender today at your local retailer or on our webstore, and reclaim the star fort for the Emperor!

 

Discuss this article
in our forums!
 

Shield of Humanity Preview

Shield of Humanity

Announcing A New Supplement for Only War "A man can ask for no greater gift than a glorious death in the service of the Emperor and the protection of Mankind." –Confessor Shiloh Norvus Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for

Posted on fantasyflightgames.com on December 19th, 2013

Read more right here | Read more on fantasyflightgames.com


"A man can ask for no greater gift than a glorious death in the service of the Emperor and the protection of Mankind."
-Confessor Shiloh Norvus

Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for Only War! For new recruits and veteran guardsmen alike, it is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity's shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player.

For more on what's inside
Shield of Humanity, here's developer Tim Flanders:

A Word from the Developer

Shield of Humanity gave me a great chance to dig even deeper into the forces of the Imperial Guard. The spiritual successor of Hammer of the Emperor, Shield of Humanity focuses on those men, women, and abhumans that take up arms, prayer-books, and plasma-cutters in defense of Mankind. Specifically, this books includes information and for playing characters attached to the Imperial Guard who hail from the two most important religious institutions in the Imperium: the Adeptus Mechanicus, and the Adeptus Ministorum, as well as characters belonging to either of the Abhuman sub-species that fight with the front ranks of the Imperial Guard.

Shield of Humanity offers options for players covering a number of auxiliary regiments, including Ratlings of the Cyprian Huntsmen, and the tech-soldiers of the Crimson Guard, joining the fight in the Spinward Front from the distant Lathe Worlds. In addition to these new regiment rules, Shield of Humanity also includes a host of new rules for creating new regiments. New Home Worlds, new Doctrines, and many others give Players and Game Masters all the options theyneed to create their own unique regiments.

Of course, what Only War supplement would be complete without new Advanced Specialities? From the Architectus Magna, to the Praecentor of Penance, to the Ogryn Bone 'ead, this book offers Players thirteen new directions to take their Enginseer, Ogryn, Ratling, and Priest characters. Of course, these Advanced Specialities are accompanied by an enormous spread of new Talents, Comrades, Orders, and wargear including advanced Servitor Directives, Ogryn and Ratling Comrades, and a fleet of new tanks and vehicles.

I am excited to have worked on Shield of Humanity and I'm looking forward to Players and Game Masters getting their hands on the new options inside!

Thanks Tim! Look for
Shield of Humanity on retail shelves in Q1 of 2014, and in the meantime, keep checking here for more news and previews. Be a Shield of Humanity, in His name!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.

 

Hammer of the Emperor - Supplement Preview

Shield of Humanity

Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for Only War! For new recruits and veteran guardsmen alike, it is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity's shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player. For more on what's inside Shield of Humanity, here's developer Tim Flanders:A Word from the DeveloperShield of Humanity gave me a great chance to dig even deeper into the forces of the Imperial Guard. The spiritual successor of Hammer of the Emperor,Shield of Humanity focuses on those men, women, and abhumans that take up arms, prayer-books, and plasma-cutters in defense of Mankind. Specifically, this books includes information and for playing characters attached to the Imperial Guard who hail from the two most important religi...

Posted on fantasyflightgames.com on December 19th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 19 December 2013 | Only War

Shield of Humanity

Announcing A New Supplement for Only War

"A man can ask for no greater gift than a glorious death in the service of the Emperor and the protection of Mankind." –Confessor Shiloh Norvus Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for Only War! For new recruits and veteran guardsmen alike, it is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity’s shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player. For more on what’s inside Shield of Humanity, here’s developer Tim Flanders: A Word from the Developer

Shield of Humanity gave me a great chance to dig even deeper into the forces of the Imperial Guard. The spiritual successor of Hammer of the Emperor, Shield of Humanity focuses on those men, women, and abhumans that take up arms, prayer-books, and plasma-cutters in defense of Mankind. Specifically, this books includes information and for playing characters attached to the Imperial Guard who hail from the two most important religious institutions in the Imperium: the Adeptus Mechanicus, and the Adeptus Ministorum, as well as characters belonging to either of the Abhuman sub-species that fight with the front ranks of the Imperial Guard.

Shield of Humanity offers options for players covering a number of auxiliary regiments, including Ratlings of the Cyprian Huntsmen, and the tech-soldiers of the Crimson Guard, joining the fight in the Spinward Front from the distant Lathe Worlds. In addition to these new regiment rules, Shield of Humanity also includes a host of new rules for creating new regiments. New Home Worlds, new Doctrines, and many others give Players and Game Masters all the options theyneed to create their own unique regiments.

Of course, what Only War supplement would be complete without new Advanced Specialities? From the Architectus Magna, to the Praecentor of Penance, to the Ogryn Bone ‘ead, this book offers Players thirteen new directions to take their Enginseer, Ogryn, Ratling, and Priest characters. Of course, these Advanced Specialities are accompanied by an enormous spread of new Talents, Comrades, Orders, and wargear including advanced Servitor Directives, Ogryn and Ratling Comrades, and a fleet of new tanks and vehicles. I am excited to have worked on Shield of Humanity and I’m looking forward to Players and Game Masters getting their hands on the new options inside! Thanks Tim! Look for Shield of Humanity on retail shelves in Q1 of 2014, and in the meantime, keep checking here for more news and previews. Be a Shield of Humanity, in His name!

 

Discuss this article
in our forums!
 

Hammer of the Emperor - Supplement Preview

Shield of Humanity

Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for Only War! For new recruits and veteran guardsmen alike, it is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity's shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player. For more on what's inside Shield of Humanity, here's developer Tim Flanders:A Word from the DeveloperShield of Humanity gave me a great chance to dig even deeper into the forces of the Imperial Guard. The spiritual successor of Hammer of the Emperor,Shield of Humanity focuses on those men, women, and abhumans that take up arms, prayer-books, and plasma-cutters in defense of Mankind. Specifically, this books includes information and for playing characters attached to the Imperial Guard who hail from the two most important religi...

Posted on fantasyflightgames.com on December 19th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 19 December 2013 | Only War

Shield of Humanity

Announcing A New Supplement for Only War

"A man can ask for no greater gift than a glorious death in the service of the Emperor and the protection of Mankind." –Confessor Shiloh Norvus Fantasy Flight Games is proud to announce Shield of Humanity, a new supplement for Only War! For new recruits and veteran guardsmen alike, it is time to stand in service to the Emperor in the Spinward Front. The Imperial Guard stands as humanity’s shield from the myriad threats to the Imperium. With new rules for auxiliary regiments, advanced specialities, and rules for characters with religious backgrounds, Shield of Humanity is a must for any Only War player. For more on what’s inside Shield of Humanity, here’s developer Tim Flanders: A Word from the Developer

Shield of Humanity gave me a great chance to dig even deeper into the forces of the Imperial Guard. The spiritual successor of Hammer of the Emperor, Shield of Humanity focuses on those men, women, and abhumans that take up arms, prayer-books, and plasma-cutters in defense of Mankind. Specifically, this books includes information and for playing characters attached to the Imperial Guard who hail from the two most important religious institutions in the Imperium: the Adeptus Mechanicus, and the Adeptus Ministorum, as well as characters belonging to either of the Abhuman sub-species that fight with the front ranks of the Imperial Guard.

Shield of Humanity offers options for players covering a number of auxiliary regiments, including Ratlings of the Cyprian Huntsmen, and the tech-soldiers of the Crimson Guard, joining the fight in the Spinward Front from the distant Lathe Worlds. In addition to these new regiment rules, Shield of Humanity also includes a host of new rules for creating new regiments. New Home Worlds, new Doctrines, and many others give Players and Game Masters all the options theyneed to create their own unique regiments.

Of course, what Only War supplement would be complete without new Advanced Specialities? From the Architectus Magna, to the Praecentor of Penance, to the Ogryn Bone ‘ead, this book offers Players thirteen new directions to take their Enginseer, Ogryn, Ratling, and Priest characters. Of course, these Advanced Specialities are accompanied by an enormous spread of new Talents, Comrades, Orders, and wargear including advanced Servitor Directives, Ogryn and Ratling Comrades, and a fleet of new tanks and vehicles. I am excited to have worked on Shield of Humanity and I’m looking forward to Players and Game Masters getting their hands on the new options inside! Thanks Tim! Look for Shield of Humanity on retail shelves in Q1 of 2014, and in the meantime, keep checking here for more news and previews. Be a Shield of Humanity, in His name!

 

Discuss this article
in our forums!
 

Faith and Coin - Supplement Download Available

Spread the Light of the Emperor

Rogue Trader: Faith and Coin is Now Available For Download

Posted on fantasyflightgames.com on December 4th, 2013

Read more right here | Read more on fantasyflightgames.com


"The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name."
- Jollus Marquette

Faith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives an overview of Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret--the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse--or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Seize this opportunity in the name of the Emperor, and head to drivethrurpg.com or rpgnow.com to purchase your copy of Faith and Coin today!


Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

 

Faith and Coin - Supplement Download Available

Spread the Light of the Emperor

- Jollus MarquetteFaith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.A Word From the DeveloperLead developer Max Brooke gives an overview of Faith and Coin:The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fring...

Posted on fantasyflightgames.com on December 4th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 4 December 2013 | Rogue Trader

Spread the Light of the Emperor

Rogue Trader: Faith and Coin is Now Available For Download

“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name." - Jollus Marquette

Faith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives an overview of Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Seize this opportunity in the name of the Emperor, and head to drivethrurpg.com or rpgnow.com to purchase your copy of Faith and Coin today!

Discuss this article
in our forums!
 

Faith and Coin - Supplement Download Available

Spread the Light of the Emperor

- Jollus MarquetteFaith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.A Word From the DeveloperLead developer Max Brooke gives an overview of Faith and Coin:The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fring...

Posted on fantasyflightgames.com on December 4th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 4 December 2013 | Rogue Trader

Spread the Light of the Emperor

Rogue Trader: Faith and Coin is Now Available For Download

“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name." - Jollus Marquette

Faith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives an overview of Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Seize this opportunity in the name of the Emperor, and head to drivethrurpg.com or rpgnow.com to purchase your copy of Faith and Coin today!

Discuss this article
in our forums!
 

Faith and Coin - Supplement Download Available

Spread the Light of the Emperor

- Jollus MarquetteFaith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.A Word From the DeveloperLead developer Max Brooke gives an overview of Faith and Coin:The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fring...

Posted on fantasyflightgames.com on December 4th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 4 December 2013 | Rogue Trader

Spread the Light of the Emperor

Rogue Trader: Faith and Coin is Now Available For Download

“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name." - Jollus Marquette

Faith and Coin, the latest Rogue Trader supplement is now available for download at drivethrurpg.com and rpgnow.com! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives an overview of Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Seize this opportunity in the name of the Emperor, and head to drivethrurpg.com or rpgnow.com to purchase your copy of Faith and Coin today!

Discuss this article
in our forums!
 

No Surrender - Adventure Designer Diary

Prepare for Entry

A Designer Diary for Only War: No Surrender “It is not your place to decide the price of your life. That is the privilege of your commanding officer, given him by the Emperor himself. Know, however, that the lives of the enemies you face are worth less than the ammunition you expend to slay them.”  ...

Posted on fantasyflightgames.com on October 29th, 2013

Read more right here | Read more on fantasyflightgames.com


"It is not your place to decide the price of your life. That is the privilege of your commanding officer, given him by the Emperor himself. Know, however, that the lives of the enemies you face are worth less than the ammunition you expend to slay them."
-Commissar Horace Barrgraves

No Surrender, the newest adventure supplement for Only War, is quickly approaching, bringing to light all the adventure and terror contained within the Lycurgos, a Ramilles-class star fort. This star fort is under the dominion of the Severan Dominate, a sect of traitors to the Imperium, and in this three-part adventure, you and your fellow Guardsmen must break the traitors' back and claim Lycurgos for the glory of the Emperor.

During your mission, you'll encounter foes old and new. Nothing is as it seems onboard Lycurgos and before you can establish the Emperor's dominion, you will need to uncover the secret lurking within the star fort. To introduce some of his own contributions to the adventure of No Surrender, here's contributing writer, Tim Cox.

A Word from a Writer

No Surrender was my second opportunity to contribute to a book-length adventure for Only War, detailing and profiling the various NPCs that the Guardsmen can interact with over the course of the adventure. One thing that immediately excited me about this project was the range of NPCs and vehicles, both enemies and allies, that we would be covering in this adventure. From the soldiers of the 1054th Vostroyan Void Shrikes, a regiment specialising in void-based operations, to the Stormlord super-heavy tank, many of these are particular to the unique setting of the adventure, the Lycurgos star fort. Fighting aboard a massive Ramilles-class star fort is certain to be a new and exciting experience for many Only War players, complete with dangers found in no other war zone.

Without giving too much away, the Guardsmen have more in store for them aboard Lycurgos than merely the traitors of the Severan Dominate. The Guardsmen are in for a nasty surprise when they confront the forces at work on Lycurgos for the first time. I think GMs will really enjoy pitting their players against the many enemies awaiting them in the Lycurgos during the adventure contained in No Surrender. Fortunately, allies such as the Void Shrikes are there to assist against the terrifying enemies waiting for the Imperial Guardsmen.

Fear the Void Shrikes

Soon, you and your fellow Imperial Guardsmen will battle through the halls of the Lycurgos star fort, destroying the force of the traitorous Severan Dominate in the name of the Emperor. Fortunately, you don't have to make your assault alone. The 1054th Void Shrikes are ready to assist you in your attack.

To take a look at the specialized equipment and talents of the Void Shrikes, download these two pages (pdf, 856 KB) from the NPCs and Adversaries appendix of this supplement. Prepare for a new adventure in No Surrender!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.

 

No Surrender - Adventure Designer Diary

Prepare for Entry

-Commissar Horace BarrgravesNo Surrender, the newest adventure supplement for Only War, is quickly approaching, bringing to light all the adventure and terror contained within the Lycurgos, a Ramilles-class star fort. This star fort is under the dominion of the Severan Dominate, a sect of traitors to the Imperium, and in this three-part adventure, you and your fellow Guardsmen must break the traitors' back and claim Lycurgos for the glory of the Emperor.During your mission, you'll encounter foes old and new. Nothing is as it seems onboard Lycurgos and before you can establish the Emperor's dominion, you will need to uncover the secret lurking within the star fort. To introduce some of his own contributions to the adventure of No Surrender, here's contributing writer, Tim Cox.A Word from a WriterNo Surrender was my second opportunity to contribute to a book-length adventure for Only War, detailing and profiling the various NPCs that the Guardsmen can interact with over the course of...

Posted on fantasyflightgames.com on October 29th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 29 October 2013 | Only War

Prepare for Entry

A Designer Diary for Only War: No Surrender

“It is not your place to decide the price of your life. That is the privilege of your commanding officer, given him by the Emperor himself. Know, however, that the lives of the enemies you face are worth less than the ammunition you expend to slay them.”    -Commissar Horace Barrgraves

No Surrender, the newest adventure supplement for Only War, is quickly approaching, bringing to light all the adventure and terror contained within the Lycurgos, a Ramilles-class star fort. This star fort is under the dominion of the Severan Dominate, a sect of traitors to the Imperium, and in this three-part adventure, you and your fellow Guardsmen must break the traitors’ back and claim Lycurgos for the glory of the Emperor.

During your mission, you’ll encounter foes old and new. Nothing is as it seems onboard Lycurgos and before you can establish the Emperor’s dominion, you will need to uncover the secret lurking within the star fort. To introduce some of his own contributions to the adventure of No Surrender, here’s contributing writer, Tim Cox.

A Word from a Writer

No Surrender was my second opportunity to contribute to a book-length adventure for Only War, detailing and profiling the various NPCs that the Guardsmen can interact with over the course of the adventure. One thing that immediately excited me about this project was the range of NPCs and vehicles, both enemies and allies, that we would be covering in this adventure. From the soldiers of the 1054th Vostroyan Void Shrikes, a regiment specialising in void-based operations, to the Stormlord super-heavy tank, many of these are particular to the unique setting of the adventure, the Lycurgos star fort. Fighting aboard a massive Ramilles-class star fort is certain to be a new and exciting experience for many Only War players, complete with dangers found in no other war zone.

Without giving too much away, the Guardsmen have more in store for them aboard Lycurgos than merely the traitors of the Severan Dominate. The Guardsmen are in for a nasty surprise when they confront the forces at work on Lycurgos for the first time. I think GMs will really enjoy pitting their players against the many enemies awaiting them in the Lycurgos during the adventure contained in No Surrender. Fortunately, allies such as the Void Shrikes are there to assist against the terrifying enemies waiting for the Imperial Guardsmen.

Fear the Void Shrikes

Soon, you and your fellow Imperial Guardsmen will battle through the halls of the Lycurgos star fort, destroying the force of the traitorous Severan Dominate in the name of the Emperor. Fortunately, you don’t have to make your assault alone. The 1054th Void Shrikes are ready to assist you in your attack.

To take a look at the specialized equipment and talents of the Void Shrikes, download these two pages (pdf, 856 KB) from the NPCs and Adversaries appendix of this supplement. Prepare for a new adventure in No Surrender!

Discuss this article
in our forums!
 

No Surrender - Adventure Designer Diary

Prepare for Entry

-Commissar Horace BarrgravesNo Surrender, the newest adventure supplement for Only War, is quickly approaching, bringing to light all the adventure and terror contained within the Lycurgos, a Ramilles-class star fort. This star fort is under the dominion of the Severan Dominate, a sect of traitors to the Imperium, and in this three-part adventure, you and your fellow Guardsmen must break the traitors' back and claim Lycurgos for the glory of the Emperor.During your mission, you'll encounter foes old and new. Nothing is as it seems onboard Lycurgos and before you can establish the Emperor's dominion, you will need to uncover the secret lurking within the star fort. To introduce some of his own contributions to the adventure of No Surrender, here's contributing writer, Tim Cox.A Word from a WriterNo Surrender was my second opportunity to contribute to a book-length adventure for Only War, detailing and profiling the various NPCs that the Guardsmen can interact with over the course of...

Posted on fantasyflightgames.com on October 29th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 29 October 2013 | Only War

Prepare for Entry

A Designer Diary for Only War: No Surrender

“It is not your place to decide the price of your life. That is the privilege of your commanding officer, given him by the Emperor himself. Know, however, that the lives of the enemies you face are worth less than the ammunition you expend to slay them.”    -Commissar Horace Barrgraves

No Surrender, the newest adventure supplement for Only War, is quickly approaching, bringing to light all the adventure and terror contained within the Lycurgos, a Ramilles-class star fort. This star fort is under the dominion of the Severan Dominate, a sect of traitors to the Imperium, and in this three-part adventure, you and your fellow Guardsmen must break the traitors’ back and claim Lycurgos for the glory of the Emperor.

During your mission, you’ll encounter foes old and new. Nothing is as it seems onboard Lycurgos and before you can establish the Emperor’s dominion, you will need to uncover the secret lurking within the star fort. To introduce some of his own contributions to the adventure of No Surrender, here’s contributing writer, Tim Cox.

A Word from a Writer

No Surrender was my second opportunity to contribute to a book-length adventure for Only War, detailing and profiling the various NPCs that the Guardsmen can interact with over the course of the adventure. One thing that immediately excited me about this project was the range of NPCs and vehicles, both enemies and allies, that we would be covering in this adventure. From the soldiers of the 1054th Vostroyan Void Shrikes, a regiment specialising in void-based operations, to the Stormlord super-heavy tank, many of these are particular to the unique setting of the adventure, the Lycurgos star fort. Fighting aboard a massive Ramilles-class star fort is certain to be a new and exciting experience for many Only War players, complete with dangers found in no other war zone.

Without giving too much away, the Guardsmen have more in store for them aboard Lycurgos than merely the traitors of the Severan Dominate. The Guardsmen are in for a nasty surprise when they confront the forces at work on Lycurgos for the first time. I think GMs will really enjoy pitting their players against the many enemies awaiting them in the Lycurgos during the adventure contained in No Surrender. Fortunately, allies such as the Void Shrikes are there to assist against the terrifying enemies waiting for the Imperial Guardsmen.

Fear the Void Shrikes

Soon, you and your fellow Imperial Guardsmen will battle through the halls of the Lycurgos star fort, destroying the force of the traitorous Severan Dominate in the name of the Emperor. Fortunately, you don’t have to make your assault alone. The 1054th Void Shrikes are ready to assist you in your attack.

To take a look at the specialized equipment and talents of the Void Shrikes, download these two pages (pdf, 856 KB) from the NPCs and Adversaries appendix of this supplement. Prepare for a new adventure in No Surrender!

Discuss this article
in our forums!
 

Faith and Coin - Supplement Now Available

For the Glory of the Emperor

Rogue Trader: Faith and Coin is Now On Sale   “The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name."     - Jollus Marquette

Posted on fantasyflightgames.com on October 17th, 2013

Read more right here | Read more on fantasyflightgames.com


"The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name."
- Jollus Marquette

Faith and Coin, the latest Rogue Trader supplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way.

A Word From the Developer

Lead developer Max Brooke gives an overview of Faith and Coin:

The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come.

The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret--the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse--or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius.

Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns!

Thanks Max! Seize this opportunity in the name of the Emperor, and head to your local retailer to purchase your copy of Faith and Coin today!

Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

 

Faith and Coin - Supplement Now Available

For the Glory of the Emperor

- Jollus Marquette Faith and Coin, the latestRogue Tradersupplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way. A Word From the DeveloperLead developer Max Brooke gives an overview of Faith and Coin: The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representa...

Posted on fantasyflightgames.com on October 17th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 17 October 2013 | Rogue Trader

For the Glory of the Emperor

Rogue Trader: Faith and Coin is Now On Sale

 

“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name."     - Jollus Marquette Faith and Coin, the latest Rogue Trader supplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way. A Word From the Developer Lead developer Max Brooke gives an overview of Faith and Coin: The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come. The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius. Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns! Thanks Max! Seize this opportunity in the name of the Emperor, and head to your local retailer to purchase your copy of Faith and Coin today!  

Discuss this article
in our forums!
 

Faith and Coin - Supplement Now Available

For the Glory of the Emperor

- Jollus Marquette Faith and Coin, the latestRogue Tradersupplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way. A Word From the DeveloperLead developer Max Brooke gives an overview of Faith and Coin: The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representa...

Posted on fantasyflightgames.com on October 17th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 17 October 2013 | Rogue Trader

For the Glory of the Emperor

Rogue Trader: Faith and Coin is Now On Sale

 

“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name."     - Jollus Marquette Faith and Coin, the latest Rogue Trader supplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way. A Word From the Developer Lead developer Max Brooke gives an overview of Faith and Coin: The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come. The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius. Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns! Thanks Max! Seize this opportunity in the name of the Emperor, and head to your local retailer to purchase your copy of Faith and Coin today!  

Discuss this article
in our forums!
 

Faith and Coin - Supplement Now Available

For the Glory of the Emperor

- Jollus Marquette Faith and Coin, the latestRogue Tradersupplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way. A Word From the DeveloperLead developer Max Brooke gives an overview of Faith and Coin: The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representa...

Posted on fantasyflightgames.com on October 17th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 17 October 2013 | Rogue Trader

For the Glory of the Emperor

Rogue Trader: Faith and Coin is Now On Sale

 

“The Emperor always provides, but what he provides are opportunities. We must be the ones to seize them in His name."     - Jollus Marquette Faith and Coin, the latest Rogue Trader supplement is now on sale at your local retailer! In this guide, for players and GMs, the complex relationships between missionaries and Rogue Traders come to life, with new Endeavors to complete and new worlds to convert. Find sacred relics, smite vile heretics, or embark on new Alternate Career Paths with the grace of the God-Emperor guiding you every step of the way. A Word From the Developer Lead developer Max Brooke gives an overview of Faith and Coin: The Koronus Expanse is a realm of unlimited opportunity and incalculable risk. It teems with life, from deadly alien beasts to incomprehensible xenos species to human populations rendered utterly strange by aeons of isolation. To prepare these lost human populations for their return to the dominion of the Imperium, Rogue Traders are required to give passage to missionaries, wandering priests who carry the Emperor's Light into the darkness of the fringes. These representatives of the Imperium work to introduce their faith on these far-flung worlds, subverting local faiths by weaving elements of the Imperial Creed into local religions and mythologies. Of course, different missionaries use extremely different methods. Some bring the Emperor's light with zeal and fire, burning down the old edifices to glorify the Emperor, while others wander alone in the darkness, quietly sowing seed of faith that their successors can reap in centuries or even millennia to come. The relationship between these representatives of the Imperial Creed and those who carry a Warrant of Trade is one of mutual necessity, punctuated by both conspiracy and conflict. Many Rogue Traders rely on itinerant priests to maintain the spiritual health of their crews and to open inroads upon new worlds they can exploit. Missionaries, for their part, often benefit from the unique resources a Rogue Trader can provide above and beyond transit between the stars. The vast material wealth of a Rogue Trader, the keen mind and expansive knowledge of a seneschal, or the raw might of a warship can all accelerate the conversion of a given world tremendously. Not all Rogue Traders are willing to put piety before profit, however, and such alliances of convenience can shatter at the drop of a coin.

Faith and Coin is a supplement for players and Game Masters that explores the role the Imperial Creed in Rogue Trader through the tales of four different missionaries who set out into the Koronus Expanse and sought an ancient secret—the lost tomb of Saint Cognatius, which is said to contain priceless relics and miraculous archeotechnology alike. The book uses the framework of their stories to delve into the ways the Imperial faith can be a powerful tool for many characters in Rogue Trader. It offers new options not only for Missionaries, but for any Explorers who interact with the Imperial Creed in the Koronus Expanse—or at least turn a profit by it. This volume includes new Endeavours that crews can undertake as they use the Imperial faith to build the fortune of their dynasty, Alternate Career Ranks Explorers can use to gain powerful new knowledge and abilities, and a host of weapons, armour, equipment, and powerful relics of past holy warriors for smiting heretics in the Koronus Expanse. Finally, it contains an adventure, The Sacred Heart, which allows the Explorers to follow in the footsteps of their predecessors in seeking the legendary tomb of Saint Cognatius. Faith and Coin is full of new options and stories for both players and Game Masters to pursue, and I'm looking forward to hearing how readers use it to expand their characters and campaigns! Thanks Max! Seize this opportunity in the name of the Emperor, and head to your local retailer to purchase your copy of Faith and Coin today!  

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Faith and Coin - Supplement Designer Diary

The Making of a Missionary

A Look at Art Development in the Upcoming Faith and Coin Faith and Coin, the upcoming supplement for Rogue Trader focuses on the efforts of missionaries as they work to shine the...

Posted on fantasyflightgames.com on September 25th, 2013

Read more right here | Read more on fantasyflightgames.com


Faith and Coin, the upcoming supplement for Rogue Trader focuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders. The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus Expanse. In today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.

Lead Developer Max Brooke

Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind them.

The process started out with the character description that contributing writer John Dunn gave us in the story of Nicomedes Keefe and in his notes on the missionary. In the text, John consistently reinforced Keefe's sturdy, pragmatic faith and his keen mind. Thus, when art coordinator Andy Christensen and I sat down to brainstorm the visual representations of the missionaries highlighted in Faith and Coin, this is where we began our discussion. We considered the story John had presented, and those qualities that Keefe possesses that should be visually recognizable in the art.

Keefe is consistently described as a figure who believes that the challenges of a missionary can be solved with thought and tenacity, a luminary who sees toil in the Emperor's name as the highest service. To evoke this focus on work (both physical and spiritual) and concrete solutions, Andy and I decided that Keefe should be a solidly built figure. To differentiate him from the other missionaries and their radically different methods for converting worlds, Andy suggested that we focus his humble-servant nature by depicting his robes as simple, stained, and well-worn. John's original character notes described Keefe as having a mustache and goatee--we decided to iterate on this idea, giving Keefe a full, slightly unkempt beard, as if he had just come out of a spiritual journey into the wilderness. This fit particularly well with Keefe's exploits in Faith and Coin, which take him into the wilds of the Koronus Expanse on his spiritual journey--often alone, as on Ikeran and on the dusty world of Pratus.

This description seemed to be headed in the right direction, but there was something missing from the concept. We wanted to show Keefe in the act of toil, wandering from world to world across the Expanse, collecting and dispensing the Emperor's wisdom. To evoke this, Andy had the idea of showing Nicomedes in the midst of his holy toil of spreading the Emperor's World, pulling a cart full of relics and tomes of sacred lore. In this act, Nicomedes is literally dragging knowledge of the faith across the Koronus Expanse.

We both liked this idea, but Andy wanted something to firmly root the cart in the 41st Millennium. It needed to not just be a cart, but something altogether more poetic and insane. We discussed several options, including a cart pulled by a strange servitor or alien beast, or even to have the device be a back-mounted shrine or lectern (this idea recurred elsewhere, so keep your eyes peeled for it as you read Faith and Coin). After some back-and-forth, Andy suggested a cart pulled by both a small army of hovering servo-skulls and, of course, Keefe himself. As soon as he said it, we both knew this was the direction to go.

The final guidance we came up with for the artist was as follows: "A male Missionary in a humble and tattered bone-coloured robe that has clearly been heavily used. He has an impressive beard, and is pulling a cart behind him by chains that are wrapped around his shoulders. The cart is also being pulled by a set of servo skulls, and is full of relics, books, masonry, statuary, and other artefacts. An ornate hammer is displayed prominently on the cart."

Now, I turn you over to Andy for some notes on his own process. Take it away, Andy!

Art Coordinator Andy Christensen

For this piece, I chose to work with Matt Bradbury. Matt has a great understanding of the unique visual style of "40k", and it's always a pleasure to see what he comes up with based on our initial art description. As I requested, he kept the first sketch quite rough as I knew that we would likely be developing this concept as we go.

Sometimes concept sketches like these evolve considerably as the art coordinator and the artist work together; other times, the process is more about the little refinements. I had some modifications I suggested for this piece:

Matt got us off to a great start. Looking at his initial sketch, we wanted to push the idea of a "mobile library" of Imperial resources, holy relics and scripture. Also, the idea that this cart is quite a burden (a holy burden) for Nicomedes to tow around far-flung worlds on foot. We came up with the idea of of adding an impressive shrine/library to the cart. This gave us another opportunity to include some of that iconic Imperial style based on gothic architecture (and of course, festooned with loads Imperial iconography).

As we proceeded, we also chose to make the servo-skulls into more of a "team" to assist with the burden, as well as prominently displaying his massive warhammer - which became the symbol for his doctrinaires centuries later. Here is the final piece, as it appears in Faith and Coin:


As an interesting addendum, the idea of a servo-skull cart kept right on rolling, and went on to appear in other places in Faith and Coin...

Thanks Max and Andy! Faith and Coin will be available soon, so head to your local retailer to pre-order it today!

Rogue Trader is a roleplaying game set in dark gothic far future of Games Workshop's Warhammer 40,000 universe. Players take on the roles of explorers aboard a Rogue Trader's ship, searching for profit and adventure while discovering new alien cultures and threats in the uncharted regions of space.

 

Faith and Coin - Supplement Designer Diary

The Making of a Missionary

Faith and Coin, the upcoming supplement for Rogue Traderfocuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders.The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus Expanse.  In today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.Lead Developer Max Brooke Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind t...

Posted on fantasyflightgames.com on September 25th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 25 September 2013 | Rogue Trader

The Making of a Missionary

A Look at Art Development in the Upcoming Faith and Coin

Faith and Coin, the upcoming supplement for Rogue Trader focuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders. The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus ExpanseIn today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.

Lead Developer Max Brooke Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind them.

The process started out with the character description that contributing writer John Dunn gave us in the story of Nicomedes Keefe and in his notes on the missionary. In the text, John consistently reinforced Keefe's sturdy, pragmatic faith and his keen mind. Thus, when art coordinator Andy Christensen and I sat down to brainstorm the visual representations of the missionaries highlighted in Faith and Coin, this is where we began our discussion. We considered the story John had presented, and those qualities that Keefe possesses that should be visually recognizable in the art.

Keefe is consistently described as a figure who believes that the challenges of a missionary can be solved with thought and tenacity, a luminary who sees toil in the Emperor's name as the highest service. To evoke this focus on work (both physical and spiritual) and concrete solutions, Andy and I decided that Keefe should be a solidly built figure. To differentiate him from the other missionaries and their radically different methods for converting worlds, Andy suggested that we focus his humble-servant nature by depicting his robes as simple, stained, and well-worn. John's original character notes described Keefe as having a mustache and goatee—we decided to iterate on this idea, giving Keefe a full, slightly unkempt beard, as if he had just come out of a spiritual journey into the wilderness. This fit particularly well with Keefe's exploits in Faith and Coin, which take him into the wilds of the Koronus Expanse on his spiritual journey—often alone, as on Ikeran and on the dusty world of Pratus.

This description seemed to be headed in the right direction, but there was something missing from the concept. We wanted to show Keefe in the act of toil, wandering from world to world across the Expanse, collecting and dispensing the Emperor's wisdom. To evoke this, Andy had the idea of showing Nicomedes in the midst of his holy toil of spreading the Emperor’s World, pulling a cart full of relics and tomes of sacred lore. In this act, Nicomedes is literally dragging knowledge of the faith across the Koronus Expanse.

We both liked this idea, but Andy wanted something to firmly root the cart in the 41st Millennium. It needed to not just be a cart, but something altogether more poetic and insane. We discussed several options, including a cart pulled by a strange servitor or alien beast, or even to have the device be a back-mounted shrine or lectern (this idea recurred elsewhere, so keep your eyes peeled for it as you read Faith and Coin). After some back-and-forth, Andy suggested a cart pulled by both a small army of hovering servo-skulls and, of course, Keefe himself. As soon as he said it, we both knew this was the direction to go.

The final guidance we came up with for the artist was as follows: "A male Missionary in a humble and tattered bone-coloured robe that has clearly been heavily used. He has an impressive beard, and is pulling a cart behind him by chains that are wrapped around his shoulders. The cart is also being pulled by a set of servo skulls, and is full of relics, books, masonry, statuary, and other artefacts. An ornate hammer is displayed prominently on the cart."

Now, I turn you over to Andy for some notes on his own process. Take it away, Andy!

Art Coordinator Andy Christensen

For this piece, I chose to work with Matt Bradbury.  Matt has a great understanding of the unique visual style of "40k", and it's always a pleasure to see what he comes up with based on our initial art description.  As I requested, he kept the first sketch quite rough as I knew that we would likely be developing this concept as we go.

Sometimes concept sketches like these evolve considerably as the art coordinator and the artist work together; other times, the process is more about the little refinements. I had some modifications I suggested for this piece: 

Matt got us off to a great start.  Looking at his initial sketch, we wanted to push the idea of a "mobile library" of Imperial resources, holy relics and scripture.  Also, the idea that this cart is quite a burden (a holy burden) for Nicomedes to tow around far-flung worlds on foot.  We came up with the idea of of adding an impressive shrine/library to the cart. This gave us another opportunity to include some of that iconic Imperial style based on gothic architecture (and of course, festooned with loads Imperial iconography).

As we proceeded, we also chose to make the servo-skulls into more of a "team" to assist with the burden, as well as prominently displaying his massive warhammer - which became the symbol for his doctrinaires centuries later. Here is the final piece, as it appears in Faith and Coin:

As an interesting addendum, the idea of a servo-skull cart kept right on rolling, and went on to appear in other places in Faith and Coin

Thanks Max and Andy! Faith and Coin will be available soon, so head to your local retailer to pre-order it today!

Discuss this article
in our forums!
 

Faith and Coin - Supplement Designer Diary

The Making of a Missionary

Faith and Coin, the upcoming supplement for Rogue Traderfocuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders.The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus Expanse.  In today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.Lead Developer Max Brooke Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind t...

Posted on fantasyflightgames.com on September 25th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 25 September 2013 | Rogue Trader

The Making of a Missionary

A Look at Art Development in the Upcoming Faith and Coin

Faith and Coin, the upcoming supplement for Rogue Trader focuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders. The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus ExpanseIn today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.

Lead Developer Max Brooke Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind them.

The process started out with the character description that contributing writer John Dunn gave us in the story of Nicomedes Keefe and in his notes on the missionary. In the text, John consistently reinforced Keefe's sturdy, pragmatic faith and his keen mind. Thus, when art coordinator Andy Christensen and I sat down to brainstorm the visual representations of the missionaries highlighted in Faith and Coin, this is where we began our discussion. We considered the story John had presented, and those qualities that Keefe possesses that should be visually recognizable in the art.

Keefe is consistently described as a figure who believes that the challenges of a missionary can be solved with thought and tenacity, a luminary who sees toil in the Emperor's name as the highest service. To evoke this focus on work (both physical and spiritual) and concrete solutions, Andy and I decided that Keefe should be a solidly built figure. To differentiate him from the other missionaries and their radically different methods for converting worlds, Andy suggested that we focus his humble-servant nature by depicting his robes as simple, stained, and well-worn. John's original character notes described Keefe as having a mustache and goatee—we decided to iterate on this idea, giving Keefe a full, slightly unkempt beard, as if he had just come out of a spiritual journey into the wilderness. This fit particularly well with Keefe's exploits in Faith and Coin, which take him into the wilds of the Koronus Expanse on his spiritual journey—often alone, as on Ikeran and on the dusty world of Pratus.

This description seemed to be headed in the right direction, but there was something missing from the concept. We wanted to show Keefe in the act of toil, wandering from world to world across the Expanse, collecting and dispensing the Emperor's wisdom. To evoke this, Andy had the idea of showing Nicomedes in the midst of his holy toil of spreading the Emperor’s World, pulling a cart full of relics and tomes of sacred lore. In this act, Nicomedes is literally dragging knowledge of the faith across the Koronus Expanse.

We both liked this idea, but Andy wanted something to firmly root the cart in the 41st Millennium. It needed to not just be a cart, but something altogether more poetic and insane. We discussed several options, including a cart pulled by a strange servitor or alien beast, or even to have the device be a back-mounted shrine or lectern (this idea recurred elsewhere, so keep your eyes peeled for it as you read Faith and Coin). After some back-and-forth, Andy suggested a cart pulled by both a small army of hovering servo-skulls and, of course, Keefe himself. As soon as he said it, we both knew this was the direction to go.

The final guidance we came up with for the artist was as follows: "A male Missionary in a humble and tattered bone-coloured robe that has clearly been heavily used. He has an impressive beard, and is pulling a cart behind him by chains that are wrapped around his shoulders. The cart is also being pulled by a set of servo skulls, and is full of relics, books, masonry, statuary, and other artefacts. An ornate hammer is displayed prominently on the cart."

Now, I turn you over to Andy for some notes on his own process. Take it away, Andy!

Art Coordinator Andy Christensen

For this piece, I chose to work with Matt Bradbury.  Matt has a great understanding of the unique visual style of "40k", and it's always a pleasure to see what he comes up with based on our initial art description.  As I requested, he kept the first sketch quite rough as I knew that we would likely be developing this concept as we go.

Sometimes concept sketches like these evolve considerably as the art coordinator and the artist work together; other times, the process is more about the little refinements. I had some modifications I suggested for this piece: 

Matt got us off to a great start.  Looking at his initial sketch, we wanted to push the idea of a "mobile library" of Imperial resources, holy relics and scripture.  Also, the idea that this cart is quite a burden (a holy burden) for Nicomedes to tow around far-flung worlds on foot.  We came up with the idea of of adding an impressive shrine/library to the cart. This gave us another opportunity to include some of that iconic Imperial style based on gothic architecture (and of course, festooned with loads Imperial iconography).

As we proceeded, we also chose to make the servo-skulls into more of a "team" to assist with the burden, as well as prominently displaying his massive warhammer - which became the symbol for his doctrinaires centuries later. Here is the final piece, as it appears in Faith and Coin:

As an interesting addendum, the idea of a servo-skull cart kept right on rolling, and went on to appear in other places in Faith and Coin

Thanks Max and Andy! Faith and Coin will be available soon, so head to your local retailer to pre-order it today!

Discuss this article
in our forums!
 

Faith and Coin - Supplement Designer Diary

The Making of a Missionary

Faith and Coin, the upcoming supplement for Rogue Traderfocuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders.The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus Expanse.  In today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.Lead Developer Max Brooke Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind t...

Posted on fantasyflightgames.com on September 25th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 25 September 2013 | Rogue Trader

The Making of a Missionary

A Look at Art Development in the Upcoming Faith and Coin

Faith and Coin, the upcoming supplement for Rogue Trader focuses on the efforts of missionaries as they work to shine the light of the Emperor across the Koronus Expanse and beyond, often with the help of Rogue Traders. The art in Faith and Coin helps immerse players into the grim and gritty 41st Millenium. With visual depictions of the great missionaries who have worked tirelessly to spread the Imperial Creed, players can get a sense of who these loyal servants to the Imperium were, and how their legacies live on in the Koronus ExpanseIn today's designer diary, lead developer Max Brooke and art coordinator Andy Christensen present an inside look at the development of an art piece depicting Nicomedes Keefe, a missionary whose story figures prominently into Faith and Coin.

Lead Developer Max Brooke Our previous Faith and Coin article focused on the creation of the stories of the missionaries. This time, we want to illuminate a bit about their visual depictions and the concepts behind them.

The process started out with the character description that contributing writer John Dunn gave us in the story of Nicomedes Keefe and in his notes on the missionary. In the text, John consistently reinforced Keefe's sturdy, pragmatic faith and his keen mind. Thus, when art coordinator Andy Christensen and I sat down to brainstorm the visual representations of the missionaries highlighted in Faith and Coin, this is where we began our discussion. We considered the story John had presented, and those qualities that Keefe possesses that should be visually recognizable in the art.

Keefe is consistently described as a figure who believes that the challenges of a missionary can be solved with thought and tenacity, a luminary who sees toil in the Emperor's name as the highest service. To evoke this focus on work (both physical and spiritual) and concrete solutions, Andy and I decided that Keefe should be a solidly built figure. To differentiate him from the other missionaries and their radically different methods for converting worlds, Andy suggested that we focus his humble-servant nature by depicting his robes as simple, stained, and well-worn. John's original character notes described Keefe as having a mustache and goatee—we decided to iterate on this idea, giving Keefe a full, slightly unkempt beard, as if he had just come out of a spiritual journey into the wilderness. This fit particularly well with Keefe's exploits in Faith and Coin, which take him into the wilds of the Koronus Expanse on his spiritual journey—often alone, as on Ikeran and on the dusty world of Pratus.

This description seemed to be headed in the right direction, but there was something missing from the concept. We wanted to show Keefe in the act of toil, wandering from world to world across the Expanse, collecting and dispensing the Emperor's wisdom. To evoke this, Andy had the idea of showing Nicomedes in the midst of his holy toil of spreading the Emperor’s World, pulling a cart full of relics and tomes of sacred lore. In this act, Nicomedes is literally dragging knowledge of the faith across the Koronus Expanse.

We both liked this idea, but Andy wanted something to firmly root the cart in the 41st Millennium. It needed to not just be a cart, but something altogether more poetic and insane. We discussed several options, including a cart pulled by a strange servitor or alien beast, or even to have the device be a back-mounted shrine or lectern (this idea recurred elsewhere, so keep your eyes peeled for it as you read Faith and Coin). After some back-and-forth, Andy suggested a cart pulled by both a small army of hovering servo-skulls and, of course, Keefe himself. As soon as he said it, we both knew this was the direction to go.

The final guidance we came up with for the artist was as follows: "A male Missionary in a humble and tattered bone-coloured robe that has clearly been heavily used. He has an impressive beard, and is pulling a cart behind him by chains that are wrapped around his shoulders. The cart is also being pulled by a set of servo skulls, and is full of relics, books, masonry, statuary, and other artefacts. An ornate hammer is displayed prominently on the cart."

Now, I turn you over to Andy for some notes on his own process. Take it away, Andy!

Art Coordinator Andy Christensen

For this piece, I chose to work with Matt Bradbury.  Matt has a great understanding of the unique visual style of "40k", and it's always a pleasure to see what he comes up with based on our initial art description.  As I requested, he kept the first sketch quite rough as I knew that we would likely be developing this concept as we go.

Sometimes concept sketches like these evolve considerably as the art coordinator and the artist work together; other times, the process is more about the little refinements. I had some modifications I suggested for this piece: 

Matt got us off to a great start.  Looking at his initial sketch, we wanted to push the idea of a "mobile library" of Imperial resources, holy relics and scripture.  Also, the idea that this cart is quite a burden (a holy burden) for Nicomedes to tow around far-flung worlds on foot.  We came up with the idea of of adding an impressive shrine/library to the cart. This gave us another opportunity to include some of that iconic Imperial style based on gothic architecture (and of course, festooned with loads Imperial iconography).

As we proceeded, we also chose to make the servo-skulls into more of a "team" to assist with the burden, as well as prominently displaying his massive warhammer - which became the symbol for his doctrinaires centuries later. Here is the final piece, as it appears in Faith and Coin:

As an interesting addendum, the idea of a servo-skull cart kept right on rolling, and went on to appear in other places in Faith and Coin

Thanks Max and Andy! Faith and Coin will be available soon, so head to your local retailer to pre-order it today!

Discuss this article
in our forums!
 

No Surrender - Adventure Preview

Just and Divine Cause

A Designer Diary for No Surrender "The star-fort's gunners have all the skill of servitors. If we pilot into the landing bay at full acceleration, we can evade their defensive fire."    –Captain Catriona Trace, Imperial Navy pilot For the Imperial Guard, a perilous new...

Posted on fantasyflightgames.com on September 24th, 2013

Read more right here | Read more on fantasyflightgames.com


"The star-fort's gunners have all the skill of servitors. If we pilot into the landing bay at full acceleration, we can evade their defensive fire."
-Captain Catriona Trace, Imperial Navy pilot

For the Imperial Guard, a perilous new adventure is waiting in the Spinward Front. You can now preorder No Surrender, the newest supplement for Only War, at your local retailer! An expanded, three-part adventure invites you and your fellow Imperial Guardsmen to try to take back the Lycurgos star-fort and battle the traitorous Severan Dominate. Untold challenges and new adversaries await you within the massive star-fort. To further explore the new environment that awaits players in No Surrender, here's contributing writer, John Dunn.

A Word from the Developer

In working on No Surrender, I had a unique opportunity to explore the capabilities of the Imperial Guard in an unusual environment. Obviously, different regiments are trained for working under different conditions. For example, mechanised infantry are suited for very different environments than Drop Troops. In my mind, though, the situation becomes far more intriguing when the units are forced to work in conditions that are inconsistent with their training.

Often, as groups have to work with inappropriate equipment or in an unfamiliar hostile environment, they can make mistakes or try to take shortcuts. This can add depth and danger to the situation, forcing the characters--and the players--to improvise in fun and different ways. To me, this kind of spontaneous thinking can really get at the heart of an enjoyable roleplay experience.

It's a given that the Imperial Guard must be prepared to fight the Imperium's foes wherever they might dwell. Within the Spinward Front, that is most typically on the planets held by the traitors of the Severan Dominate or the foul xenos of Waaagh! Grimtoof. Millions of brave warriors on each side have already given their lives in the effort to secure a few inches of blood-soaked ground. In the interests of altering the environment a bit,
No Surrender focuses on a battle fought in an entirely different front. After all, assets need not be on the surface of a planet to be valuable. In fact, the resources that reside within the void beyond a planet's gravity well can be priceless. Examples of these include valuable storehouses of materials or even manufactories. Others are defensive emplacements, which exist to deny an opponent access to another location or resource. In the Warzone Epsilon system, there is a voidstation that represents both of these things.

Lycurgos is a Ramilles-class star-fort that was used centuries past as a key Imperial weapon in Angevin Crusade. Bureaucratic errors left the valuable asset abandoned in the Periphery for centuries. Between the time of the Crusade's functional end and the time when humanity rediscovered it, time took its toll upon its infrastructure. All of the human inhabitants had succumbed to time and died off. Only a subset of the servitor staff remained functional. After a great deal of work, the station was eventually refitted and restored to its former grandeur. Soon, it was able to defend the colony world of Helena II, as well as serving as a distribution centre and a repair yard for the Imperial Navy.

When the Severan Dominate seceded, the mad Duke Severus realised just how critical Helena II was to his plans for independence. Its rich farmlands could fulfil the agricultural needs for many of his colonial worlds. It was a happy coincidence that the world already had Lycurgos in place to defend it. Of course, the forces of the Imperium quickly recognised its value as well. A single system holding both a productive Agriworld and a capable voidstation held a tremendous strategic value. High Command swiftly concluded that not only must this asset be denied the enemy, it must also be captured as a valuable staging facility for loyalist forces.

This presents the core challenge of the adventure. The Warzone Epsilon system is an incredibly valuable asset to both sides of the conflict. Neither can afford to allow the other side to hold it indefinitely, but neither side is willing to risk destroying it as well. Consequently, the Imperium must deploy conventional troops to secure both the station and the world without seriously damaging either.

Thanks, John!

In this excerpt from No Surrender (pdf, 524 KB), you can find out even more about the history of the Lycurgos star-fort and the factions of Warzone Epilson.

Are you ready to venture into the dangers of the Lycurgos? With new adversaries and an entirely new adventure, No Surrender will lead you and the bold men and women of the Imperial Guard into an encounter like none other. Keep checking back for more previews, and preorder No Surrender at your local retailer today!

Only War is a Warhammer 40,000 roleplaying game in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. In the face of overwhelming opposition, Guardsmen fight against mankind's many enemies for the very survival of humanity and the continuation of the Imperium's dominance over space.

 

No Surrender - Adventure Designer Diary

Just and Divine Cause

For the Imperial Guard, a perilous new adventure is waiting in the Spinward Front. You can now preorder No Surrender, the newest supplement for Only War, at your local retailer! An expanded, three-part adventure invites you and your fellow Imperial Guardsmen to try to take back the Lycurgos star-fort and battle the traitorous Severan Dominate. Untold challenges and new adversaries await you within the massive star-fort. To further explore the new environment that awaits players in No Surrender, here's contributing writer, John Dunn.A Word from the DeveloperIn working on No Surrender, I had a unique opportunity to explore the capabilities of the Imperial Guard in an unusual environment. Obviously, different regiments are trained for working under different conditions. For example, mechanised infantry are suited for very different environments than Drop Troops. In my mind, though, the situation becomes far more intriguing when the units are forced to work in conditions that are inconsist...

Posted on fantasyflightgames.com on September 24th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 24 September 2013 | Only War

Just and Divine Cause

A Designer Diary for No Surrender

"The star-fort's gunners have all the skill of servitors. If we pilot into the landing bay at full acceleration, we can evade their defensive fire."    –Captain Catriona Trace, Imperial Navy pilot

For the Imperial Guard, a perilous new adventure is waiting in the Spinward Front. You can now preorder No Surrender, the newest supplement for Only War, at your local retailer! An expanded, three-part adventure invites you and your fellow Imperial Guardsmen to try to take back the Lycurgos star-fort and battle the traitorous Severan Dominate. Untold challenges and new adversaries await you within the massive star-fort. To further explore the new environment that awaits players in No Surrender, here’s contributing writer, John Dunn.

A Word from the Developer

In working on No Surrender, I had a unique opportunity to explore the capabilities of the Imperial Guard in an unusual environment. Obviously, different regiments are trained for working under different conditions. For example, mechanised infantry are suited for very different environments than Drop Troops. In my mind, though, the situation becomes far more intriguing when the units are forced to work in conditions that are inconsistent with their training.   Often, as groups have to work with inappropriate equipment or in an unfamiliar hostile environment, they can make mistakes or try to take shortcuts. This can add depth and danger to the situation, forcing the characters—and the players—to improvise in fun and different ways. To me, this kind of spontaneous thinking can really get at the heart of an enjoyable roleplay experience. It's a given that the Imperial Guard must be prepared to fight the Imperium's foes wherever they might dwell. Within the Spinward Front, that is most typically on the planets held by the traitors of the Severan Dominate or the foul xenos of Waaagh! Grimtoof. Millions of brave warriors on each side have already given their lives in the effort to secure a few inches of blood-soaked ground. In the interests of altering the environment a bit, No Surrender focuses on a battle fought in an entirely different front. After all, assets need not be on the surface of a planet to be valuable. In fact, the resources that reside within the void beyond a planet's gravity well can be priceless. Examples of these include valuable storehouses of materials or even manufactories. Others are defensive emplacements, which exist to deny an opponent access to another location or resource. In the Warzone Epsilon system, there is a voidstation that represents both of these things.

Lycurgos is a Ramilles-class star-fort that was used centuries past as a key Imperial weapon in Angevin Crusade. Bureaucratic errors left the valuable asset abandoned in the Periphery for centuries. Between the time of the Crusade's functional end and the time when humanity rediscovered it, time took its toll upon its infrastructure. All of the human inhabitants had succumbed to time and died off. Only a subset of the servitor staff remained functional. After a great deal of work, the station was eventually refitted and restored to its former grandeur. Soon, it was able to defend the colony world of Helena II, as well as serving as a distribution centre and a repair yard for the Imperial Navy.

When the Severan Dominate seceded, the mad Duke Severus realised just how critical Helena II was to his plans for independence. Its rich farmlands could fulfil the agricultural needs for many of his colonial worlds. It was a happy coincidence that the world already had Lycurgos in place to defend it. Of course, the forces of the Imperium quickly recognised its value as well. A single system holding both a productive Agriworld and a capable voidstation held a tremendous strategic value. High Command swiftly concluded that not only must this asset be denied the enemy, it must also be captured as a valuable staging facility for loyalist forces.

This presents the core challenge of the adventure. The Warzone Epsilon system is an incredibly valuable asset to both sides of the conflict. Neither can afford to allow the other side to hold it indefinitely, but neither side is willing to risk destroying it as well. Consequently, the Imperium must deploy conventional troops to secure both the station and the world without seriously damaging either.

Thanks, John!

In this excerpt from No Surrender (pdf, 524 KB), you can find out even more about the history of the Lycurgos star-fort and the factions of Warzone Epilson.

Are you ready to venture into the dangers of the Lycurgos? With new adversaries and an entirely new adventure, No Surrender will lead you and the bold men and women of the Imperial Guard into an encounter like none other. Keep checking back for more previews, and preorder No Surrender at your local retailer today!

Discuss this article
in our forums!
 

No Surrender - Adventure Designer Diary

Just and Divine Cause

For the Imperial Guard, a perilous new adventure is waiting in the Spinward Front. You can now preorder No Surrender, the newest supplement for Only War, at your local retailer! An expanded, three-part adventure invites you and your fellow Imperial Guardsmen to try to take back the Lycurgos star-fort and battle the traitorous Severan Dominate. Untold challenges and new adversaries await you within the massive star-fort. To further explore the new environment that awaits players in No Surrender, here's contributing writer, John Dunn.A Word from the DeveloperIn working on No Surrender, I had a unique opportunity to explore the capabilities of the Imperial Guard in an unusual environment. Obviously, different regiments are trained for working under different conditions. For example, mechanised infantry are suited for very different environments than Drop Troops. In my mind, though, the situation becomes far more intriguing when the units are forced to work in conditions that are inconsist...

Posted on fantasyflightgames.com on September 24th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 24 September 2013 | Only War

Just and Divine Cause

A Designer Diary for No Surrender

"The star-fort's gunners have all the skill of servitors. If we pilot into the landing bay at full acceleration, we can evade their defensive fire."    –Captain Catriona Trace, Imperial Navy pilot

For the Imperial Guard, a perilous new adventure is waiting in the Spinward Front. You can now preorder No Surrender, the newest supplement for Only War, at your local retailer! An expanded, three-part adventure invites you and your fellow Imperial Guardsmen to try to take back the Lycurgos star-fort and battle the traitorous Severan Dominate. Untold challenges and new adversaries await you within the massive star-fort. To further explore the new environment that awaits players in No Surrender, here’s contributing writer, John Dunn.

A Word from the Developer

In working on No Surrender, I had a unique opportunity to explore the capabilities of the Imperial Guard in an unusual environment. Obviously, different regiments are trained for working under different conditions. For example, mechanised infantry are suited for very different environments than Drop Troops. In my mind, though, the situation becomes far more intriguing when the units are forced to work in conditions that are inconsistent with their training.   Often, as groups have to work with inappropriate equipment or in an unfamiliar hostile environment, they can make mistakes or try to take shortcuts. This can add depth and danger to the situation, forcing the characters—and the players—to improvise in fun and different ways. To me, this kind of spontaneous thinking can really get at the heart of an enjoyable roleplay experience. It's a given that the Imperial Guard must be prepared to fight the Imperium's foes wherever they might dwell. Within the Spinward Front, that is most typically on the planets held by the traitors of the Severan Dominate or the foul xenos of Waaagh! Grimtoof. Millions of brave warriors on each side have already given their lives in the effort to secure a few inches of blood-soaked ground. In the interests of altering the environment a bit, No Surrender focuses on a battle fought in an entirely different front. After all, assets need not be on the surface of a planet to be valuable. In fact, the resources that reside within the void beyond a planet's gravity well can be priceless. Examples of these include valuable storehouses of materials or even manufactories. Others are defensive emplacements, which exist to deny an opponent access to another location or resource. In the Warzone Epsilon system, there is a voidstation that represents both of these things.

Lycurgos is a Ramilles-class star-fort that was used centuries past as a key Imperial weapon in Angevin Crusade. Bureaucratic errors left the valuable asset abandoned in the Periphery for centuries. Between the time of the Crusade's functional end and the time when humanity rediscovered it, time took its toll upon its infrastructure. All of the human inhabitants had succumbed to time and died off. Only a subset of the servitor staff remained functional. After a great deal of work, the station was eventually refitted and restored to its former grandeur. Soon, it was able to defend the colony world of Helena II, as well as serving as a distribution centre and a repair yard for the Imperial Navy.

When the Severan Dominate seceded, the mad Duke Severus realised just how critical Helena II was to his plans for independence. Its rich farmlands could fulfil the agricultural needs for many of his colonial worlds. It was a happy coincidence that the world already had Lycurgos in place to defend it. Of course, the forces of the Imperium quickly recognised its value as well. A single system holding both a productive Agriworld and a capable voidstation held a tremendous strategic value. High Command swiftly concluded that not only must this asset be denied the enemy, it must also be captured as a valuable staging facility for loyalist forces.

This presents the core challenge of the adventure. The Warzone Epsilon system is an incredibly valuable asset to both sides of the conflict. Neither can afford to allow the other side to hold it indefinitely, but neither side is willing to risk destroying it as well. Consequently, the Imperium must deploy conventional troops to secure both the station and the world without seriously damaging either.

Thanks, John!

In this excerpt from No Surrender (pdf, 524 KB), you can find out even more about the history of the Lycurgos star-fort and the factions of Warzone Epilson.

Are you ready to venture into the dangers of the Lycurgos? With new adversaries and an entirely new adventure, No Surrender will lead you and the bold men and women of the Imperial Guard into an encounter like none other. Keep checking back for more previews, and preorder No Surrender at your local retailer today!

Discuss this article
in our forums!
 

The Emperor's Chosen - Supplement Download Available

Download a Legacy

The Emperor's Chosen is Now Available Via Download

Posted on fantasyflightgames.com on September 4th, 2013

Read more right here | Read more on fantasyflightgames.com


Do not go to the Emperor's side mourning the passing of your life. Die with pride, for you did so with honour in the name of the Emperor and the Primarchs. Sing your death song, write the final lines of your saga, discharge your death oath. Do all these things not as if you take your leave of this life, but as if you are returning home.
-Deathwatch Chaplain Titus Strome

The will of the Emperor sends the Deathwatch through the most deadly regions of space, including the Jericho Reach, where the Deathwatch currently guards the universe as a sword against the darkness. The service of the Emperor is grim and dangerous, and only a few attain the honor of becoming a veteran of the Deathwatch. Those who survive are truly chosen by the Emperor.

The Emperor's Chosen, a new supplement for Deathwatch, is now available for download at drivethrurpg.com and rpgnow.com! With it, you and your Battle-Brothers can experience the full weight of glory and responsibility laid upon the shoulders of those who have become Deathwatch veterans.

The Long Watch

The Emperor's Chosen reveals the details of the lives and deaths of many of those honored ancestors. In addition to the memories of ancient heroes, this supplement also provides options for establishing a Heroic Legacy for your own Kill-team. By collectively spending experience points, a Kill-team can ascend together to the status of veterans, unlocking a series of new offensive and defensive roles that all members of the Kill-team can use. These roles are often vital in combat, including the vigilant Shepherd of Battle, who herds the enemy to the optimum position, or the Denier of Witches, dedicated to throwing off the Warp-craft of enemy psykers.

Purchasing a Heroic Legacy Package with experience points also allows a Kill-team to access new Manoeuvres and strategic options. These tactics allow a team to perform all-new offensive, defensive, and tactical Manoeuvres. Whether laying down Enfilading Fire, making a Feigned Flight, or Reinforcing other Battle-Brothers, these new Manoeuvres can tip the balance of the battle in favor of the Deathwatch.

In addition, The Emperor's Chosen invites you to take part in a new adventure of terrifying proportions. Your team of Battle-Brothers must attempt to complete a mission begun by some of the Deathwatch's greatest martyrs, and reclaim a relic for the Omega Vault. The journey is fraught with peril, as the Kill-team must defeat both evil monstrosities and the dark servants of the Ruinous Powers in order to stop an unholy ritual invoking the fearsome powers of Chaos!

A Word From the Developer

For more on The Emperor's Chosen, here's a word from developer Tim Flanders:

It is hard to define the greatest strength of the Battle-Brothers of the Adeptus Astartes. Each Battle-Brother is the Emperor's wrath made manifest, bringing to bear the might of entire armies and possessing an adamantine will. However, I've always felt that the true strength of the Space Marines is the bond of brotherhood formed from decades of service in the name of the Emperor. In the Deathwatch this bond is possibly even more important than it is among other Space Marine Chapters, as a Kill-team must overcome the inherent differences between the individual Battle-Brothers to become a highly effective fighting force unto itself.

It was this notion of history and brotherhood that informed the development of The Emperor's Chosen. The newest supplement for Deathwatch presents players with the opportunity to play Deathwatch Space Marines at their finest, with the experience of history guiding their actions and their trust in the Battle-Brother next to them driving them onward. This book provides players and GMs with the opportunity to follow in the footsteps of those legendary Kill-teams whose names are recorded in the histories of Watch Fortress Erioch, and it offers them the tools to take their place beside the most famous Space Marines of the Jericho Reach.

Are you prepared to advance in the Deathwatch, and walk in the footsteps of legends? Continue your watch, prepare for deadly action, and test your resolve against the perils of the darkness! Download The Emperor's Chosen at drivethrurpg.com and rpgnow.com today!

Deathwatch is a roleplaying game in which players take on the roles of the bio-engineered super-soldiers known as Space Marines. United with their battle-brothers, players will complete extraordinary missions involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer.

 

The Emperor's Chosen - Supplement Download Available

Download a Legacy

Do not go to the Emperor's side mourning the passing of your life. Die with pride, for you did so with honour in the name of the Emperor and the Primarchs. Sing your death song, write the final lines of your saga, discharge your death oath. Do all these things not as if you take your leave of this life, but as if you are returning home. -Deathwatch Chaplain Titus StromeThe will of the Emperor sends the Deathwatch through the most deadly regions of space, including the Jericho Reach, where the Deathwatch currently guards the universe as a sword against the darkness. The service of the Emperor is grim and dangerous, and only a few attain the honor of becoming a veteran of the Deathwatch. Those who survive are truly chosen by the Emperor.The Emperor's Chosen, a new supplement for Deathwatch, is now available for download at drivethrurpg.com and rpgnow.com! With it, you and your Battle-Brothers can experience the full weight of glory and responsibility laid upon the shoulders of those who ...

Posted on fantasyflightgames.com on September 4th, 2013

Read more right here | Read more on fantasyflightgames.com


Published 4 September 2013 | Deathwatch

Download a Legacy

The Emperor's Chosen is Now Available Via Download

Do not go to the Emperor’s side mourning the passing of your life. Die with pride, for you did so with honour in the name of the Emperor and the Primarchs. Sing your death song, write the final lines of your saga, discharge your death oath. Do all these things not as if you take your leave of this life, but as if you are returning home. -Deathwatch Chaplain Titus Strome

The will of the Emperor sends the Deathwatch through the most deadly regions of space, including the Jericho Reach, where the Deathwatch currently guards the universe as a sword against the darkness. The service of the Emperor is grim and dangerous, and only a few attain the honor of becoming a veteran of the Deathwatch. Those who survive are truly chosen by the Emperor.

The Emperor’s Chosen, a new supplement for Deathwatch, is now available for download at drivethrurpg.com and rpgnow.com! With it, you and your Battle-Brothers can experience the full weight of glory and responsibility laid upon the shoulders of those who have become Deathwatch veterans.

The Long Watch

The Emperor’s Chosen reveals the details of the lives and deaths of many of those honored ancestors. In addition to the memories of ancient heroes, this supplement also provides options for establishing a Heroic Legacy for your own Kill-team. By collectively spending experience points, a Kill-team can ascend together to the status of veterans, unlocking a series of new offensive and defensive roles that all members of the Kill-team can use. These roles are often vital in combat, including the vigilant Shepherd of Battle, who herds the enemy to the optimum position, or the Denier of Witches, dedicated to throwing off the Warp-craft of enemy psykers.

Purchasing a Heroic Legacy Package with experience points also allows a Kill-team to access new Manoeuvres and strategic options. These tactics allow a team to perform all-new offensive, defensive, and tactical Manoeuvres. Whether laying down Enfilading Fire, making a Feigned Flight, or Reinforcing other Battle-Brothers, these new Manoeuvres can tip the balance of the battle in favor of the Deathwatch.

In addition, The Emperor’s Chosen invites you to take part in a new adventure of terrifying proportions. Your team of Battle-Brothers must attempt to complete a mission begun by some of the Deathwatch’s greatest martyrs, and reclaim a relic for the Omega Vault. The journey is fraught with peril, as the Kill-team must defeat both evil monstrosities and the dark servants of the Ruinous Powers in order to stop an unholy ritual invoking the fearsome powers of Chaos!

A Word From the Developer

For more on The Emperor’s Chosen, here’s a word from developer Tim Flanders:

It is hard to define the greatest strength of the Battle-Brothers of the Adeptus Astartes. Each Battle-Brother is the Emperor’s wrath made manifest, bringing to bear the might of entire armies and possessing an adamantine will. However, I’ve always felt that the true strength of the Space Marines is the bond of brotherhood formed from decades of service in the name of the Emperor. In the Deathwatch this bond is possibly even more important than it is among other Space Marine Chapters, as a Kill-team must overcome the inherent differences between the individual Battle-Brothers to become a highly effective fighting force unto itself.

It was this notion of history and brotherhood that informed the development of The Emperor’s Chosen. The newest supplement for Deathwatch presents players with the opportunity to play Deathwatch Space Marines at their finest, with the experience of history guiding their actions and their trust in the Battle-Brother next to them driving them onward. This book provides players and GMs with the opportunity to follow in the footsteps of those legendary Kill-teams whose names are recorded in the histories of Watch Fortress Erioch, and it offers them the tools to take their place beside the most famous Space Marines of the Jericho Reach.

Are you prepared to advance in the Deathwatch, and walk in the footsteps of legends? Continue your watch, prepare for deadly action, and test your resolve against the perils of the darkness! Download The Emperor’s Chosen at drivethrurpg.com and rpgnow.com today!

Discuss this article
in our forums!
 
Imperial Aquila