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Black Crusade - Binding Contracts


Pages 30
Publication Date May 20th, 2014

Data Imported into 40krpgtools.com

Bestiary Armoury Rules Updated
2 Aug. 4, 2014


Originally written for use at Gen Con Indy 2013, Binding Contracts, Falling Star, Shedding Light, and Salvaging Solace are adventures for Warhammer 40,000 Roleplaying. The four linked scenarios concern the fate of the Imperial world of Solace. While each adventure stands on its own as a complete module suitable for immediate play, a group that plays all four adventures will spot the connections between the events as they transpire around the hive world of Solace.

Each include a full adventure, pre-generated characters, and the profiles for any NPCs unique to the adventure. Each is designed to be run with the system for which it was written and requires a copy of the appropriate Core Rulebook to play.

Binding Contracts is a Black Crusade adventure which follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods.

Before this portent appears, the Heretics must infiltrate Solace and rally the wretched mutants that live beneath the hive. Then, once the star burns bright in the sky, they must lead their newly assembled army up one of Hive Solace’s spires, where they can cast down a rival sorcerer and take control of his ritual to summon a Daemon of unfathomable power to the Materium. If they succeed, the Heretics will have struck a blow against the Imperium within the Calixis Sector and won vast glory for themselves. If they fail, however, the unholy ritual could be their doom.

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Table of Contents

03 | The Fall of Solace
04 | Adventure Summary
04 | Adventure Background
05 | Gazeteer Solace
08 | Divination
09 | Infiltration
12 | Ascension
14 | Completion
16 | Wrap Up
17 | NPC Enemies
19 | Premade Characters


Lead Developer
Max Brooke

Writing And Development
John Dunn

Editing And Proofreading
Jim Jacobson and Shannon RobertsManaging RPG ProducerChris Gerber

Graphic Design Manager
Brian Schomburg

Cover Art

Games Workshop Design Studio.

Interior Art
Jacob Atienza, Matt Bradbury, Zach Graves, and the

Games Workshop Design Studio.

Managing Art Director
Andy Christensen

Production Management
Eric Knight

Executive Game Designer
Corey Konieczka

Executive Producer
Michael Hurley

Christian T. Petersen

Games Workshop

Licensing Managers
John French and Graeme Nicoll

Head Of Licensing
Jon Gillard

Games Workshop Business
and Legal AdvisorAndy Jones

Head Of Intellectual Property
Alan Merrett



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