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Deathwatch - Rising Tempest


Pages 146
Publication Date January 1st, 2012

Data Imported into 40krpgtools.com

Bestiary Armoury Rules Updated
59 Oct. 16, 2013


As the conflict against the Tau approaches its breaking point and paranoia over their suspected acts of sedition reaches an all-time high, the infamous Lord Commander Ebongrave seeks allies he can trust in his campaign against disloyalty. But are Tau sympathizers really maneuvering among the loyal citizens of the Imperium? And if so, what darker plans do they hold in store?

Rising Tempest is an adventure in three parts for Deathwatch! When the Tau make a play for dominance that threatens to tip the balance of power in the Canis Salient, they’ll unwittingly endanger the entire Jericho Reach... and only the Space Marines of the Deathwatch can stop them. This epic campaign is told in three parts, and takes players across the Canis Salient and into midsts of the Hadex anomaly:

The Depths of Treachery—The Kill-team travels to the iron heart of the Canis Salient to eradicate a subversive xenos presence imperiling the might of the Imperial war machine. But stirring in the chaos of sedition and catastrophy, they’ll stumble upon something much darker.

Assault on Javar Nil—Pursuing clues of an ancient evil, the Battle-Brothers find themselves caught between the factions of a holy schism on the shrine world of Eleusis. There, they must safeguard the blessed core of the Achilus Crusade.

Exterminatus—Struck at the very bastion of their power, the Kill-team must brave the horrors of the Hadex anomaly and return to a long-lost citadel to save their galaxy from utter ruin!

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Table of Contents

004 | Rising Tempest
004 | Running Rising Tempest
004 | Background
005 | Overview of the Adventure
008 | Chapter I: Depths of Treachery
008 | Mission Briefi ng & Intelligence Report
009 | Military Assets
011 | Planetary Assets
015 | Seditionist, Sympathiser, and Xenos Threats
018 | A Fortress in Chaos
019 | Arming and Oath-Taking
019 | Transit to Spite
019 | Arrival on Spite
022 | Encounters in the Black Zone
025 | In Javar Prime
025 | Meeting the Prefect
026 | The Under World
027 | A Man’s Enterprise is his Fortress
028 | Custodian of the Machine-Spirits
029 | The Red Line
030 | Sepulchre Sigma
032 | The Uprising at Four Pillars
032 | Turning the Tide
033 | In the Thick of Battle
035 | The March of Events on Spite
035 | A New Attempt
037 | Operation Aegis
037 | Coldmann’s Conduit
038 | The Opened Seal
039 | Platform 018-Delta
039 | The Ghanathaar Ruins
042 | Rewards
042 | Denouement
044 | Chapter II: Assault on Javar Nil
044 | Vermilion’s Grace
044 | The Battle for Flesh and Soul
047 | Prominent Locations in Vermilion’s Grace
050 | Mount Sifr
052 | What Does the Kill-Team Know About Eleusis?
052 | Arming and Oath-Taking
053 | The Angels Descend
053 | The Cardinal’s Aid
053 | The Gates of Mount Sifr
054 | Ceremony on the Steps
055 | Finding Javar Nil
055 | The Ordo Hereticus on Eleusis
056 | The Eyes of the Sentry
057 | Into the Dusk
057 | The Outskirts of the Vanguard Nest
058 | The Patron’s Whim
058 | The Nest
059 | The Confessional Vault
061 | A Return to Light
064 | Assault on Mount sifr
064 | Fortifi cations and Deployment
065 | The Tide of Battle
068 | Rewards
068 | Denouement
070 | Chapter III: Exterminatus
070 | The Summons
070 | A Warm Welcome
071 | The Hunting Grounds
075 | One From the Vaults
079 | Brother Szobczak
079 | Rewards
080 | Into the Maelstrom
082 | Arming and Oath-Taking
082 | The Passage
085 | Hither Imbru
086 | Insertion
088 | The Maze
093 | The Obsidian Forge
104 | Rewards
104 | Outcomes and Interludes
105 | Comes the Ghanathaar
105 | Into the Breach
107 | Arming and Oath-Taking
107 | Watch Station Belarius
109 | Uninvited Guests
111 | A Rush Job
112 | Places of Interest
115 | Rewards
116 | Denouement
117 | Appendix: NPCs and Antagonists
117 | Chapter I: Depths of Treachery
124 | Chapter II: Assault on Javar Nil
129 | Chapter III: Exterminatus


Lead Developers
Andrew Fischer and Tim Flanders

Writing And Development
Andrea Gausman, Jason Marker, and Ross Watson

Graham Davey

Dave Johnson

Graphic Design
Brian Schomburg, Michael Silsby, and Evan Simonet

Cover Art
Michael Phillippi

Interior Art
Alberto Bontempi, Chris Bourassa, Matt Bradbury, Christopher Burdett, Alexandre Dainche, Mauro Dal Bo, Vinvent Devault, Zach Graves, Johannes Holm, Toni Justamante Jacobs, Jason Juta, Danial F. Lapham, Marco Morte, Ameen Naksewee

Managing Art Director
Andrew Navaro

Art Direction
Andy Christensen

Production Management
Eric Knight

Licensing And Development Coordinator
Deb Beck

Executive Game Designer
Corey Konieczka

Executive Producer
Michael Hurley

Christian T. Petersen

Games Workshop

Licensing Managers
John French and Owen Rees

Head Of Licensing
Jon Gillard

Head Of Licensing, Legal And
Strategic ProjectsAndy Jones

Head Of Intellectual Property
Alan Merrett

Special Thanks
Playtest Coordinator Ron DeValk, “Veterans of a Psychic War” Ben Williams with Chris Lancaster, Scott Philips, Aric Wieder, Rebecca Williams, and Eric Young. “We Bid Babies?!?” Jordan “Milly” Millward with Keri Harthoorn, Kyle Harthoorn, Kieren Smith, Julia Smith, and Malcolm Douglas Spence. “Unrepentant” Lachlan “Raith” Conley with Brad Twaddell, Jordan Dixon and Mark McLaughlin. “The Librarians” Pim Mauve with Gerlof Woudstra, Keesjan Kleef, Jan-Cees Voogd, and Joris Voogd. “No Guts No Glory!” Sean Connor with Stephen Pitson, Adam Lloyd, Mathieu Booth, Mark Smith, Michael Thompson and Matthew “H.B.M.C” Eustace



Imperial Aquila