40krpgtools.com logo

Only War - Only War Core Rulebook

Core

Pages 402
Publication Date January 1st, 2012

Data Imported into 40krpgtools.com

Bestiary Armoury Rules Updated
55 118 39 Oct. 16, 2013

Description


“The men and women of the Imperial Guard sacrifice more and gain less than perhaps any other arm of the Imperial Armed Forces." –Commissar Ibram Gaunt

Only War is a standalone Warhammer 40,000 roleplaying game experience in which players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully compatible with FFG’s other Warhammer 40,000 Roleplay titles, this comprehensive game system explores a previously unseen side of life in the Imperium of Man.

Join the ranks of brave men and women inducted into the God-Emperor’s armies, trained to fight and sent off to far flung stars and systems to hold the line against the coming night. Despite overwhelming opposition, or perhaps because of it, these fearless soldiers are bound to each other by a code of brotherhood and honour. They are the thin line that protects the Imperium from complete and utter destruction. They are the Imperial Guard.



Buy from


Buy from DriveThruRPG
Buy from Amazon Buy from Fantasy Flight Games
DriveThruRPG
(PDF)
Amazon
(Physical)
Fantasy Flight Games
(Physical)

Table of Contents


Contents
006 | Foreword

Introduction
008 | War Without End
010 | Blood-soaked Stars and Broken Worlds
013 | Worlds at War
013 | The Calixis Sector and Spinward Front
014 | Hammer of the Emperor
014 | Born in Battle
015 | Chain of Command
018 | The God-Emperor’s Armoury
019 | Mobilisation for War
021 | Auxiliaries and Support Forces
024 | Anatomy of a Regiment

Chapter I: Playing the Game
028 | Game Dice
028 | Characteristics
029 | Characteristics and Characteristic Bonuses
029 | Tests
029 | The Core Mechanic
030 | Skill Tests
030 | Characteristic Tests
030 | Degrees of Success and Failure
031 | Extended Tests
031 | Opposed Tests
032 | Test Difficulty
033 | The Role of Fate
033 | Using Fate Points
033 | Burning Fate
033 | Gaining Additional Fate Points
033 | Movement
033 | Structured and Narrative Time
034 | Climbing
035 | Jumping and Leaping
036 | Swimming
036 | Carrying, Lifting, and Pushing Objects
037 | Lighting
038 | Flying
038 | The Effects of Gravity

Chapter II: Regiment Creation
040 | Anatomy of a Regiment
041 | Choosing a Regiment
042 | Cadian Shock Troops
044 | Catachan Jungle Fighters
046 | Death Korps of Krieg
048 | Elysian Drop Troops
050 | Maccabian Janissaries
052 | Mordian Iron Guard
054 | Tallarn Desert Raiders
056 | Vostroyan Firstborn
058 | Regiment Creation Rules
058 | Creating a Regiment
059 | Choosing a Home World or Origin
063 | Commanding Officer
064 | Training and Doctrines
068 | Standard Regimental Guardsman Kit
070 | Finishing Touches

Chapter III: Character Creation
072 | Creating a Guardsman
074 | Stage 001: Generate Characteristics
075 | Stage 002: Choose Speciality
076 | Heavy Gunner
078 | Medic
080 | Operator
082 | Sergeant
084 | Weapon Specialist
086 | Commissar
088 | Ministorum Priest
090 | Ogryn
092 | Ratling
094 | Sanctioned Psyker
096 | Storm Trooper
098 | Tech-Priest Enginseer
100 | Stage 003: Wounds, Fate, and Spending Experience
100 | Wounds
100 | Fate Points
100 | Starting Experience
100 | Aptitudes
102 | Characteristic Advances
102 | Skill Advances
103 | Talent Advances
104 | Stage 004: Giving Characters Life
110 | Stage 005: Generate Comrades
110 | Creating a Comrade
110 | Losing and Replacing Comrades

Chapter IV: Skills
112 | Using Skills
112 | Skill Tests
113 | Untrained Skill Use
113 | Specialist Skills
114 | Skill Descriptors
114 | Gaining Skills
116 | Skill Descriptions

Chapter V: Talents and Traits
136 | Using Talents
136 | Gaining Talents
140 | Talents
154 | Traits
154 | Trait Descriptions

Chapter VI: Armoury
161 | Regimental Logistics
161 | Logistics
163 | Standard Regimental Guardsman Kit
165 | Mission Assignment Gear
166 | Equipment Craftsmanship
168 | Weapons
169 | Weapon Special Qualities
175 | Las Weapons
177 | Solid Projectile Weapons
179 | Bolt Weapons
179 | Melta Weapons
180 | Plasma Weapons
180 | Flame Weapons
181 | Low-Tech Weapons
182 | Launchers
182 | Grenades, Missiles, and Rounds
184 | Exotic Weapons
185 | Melee Weapons
185 | Chain Weapons
186 | Power Weapons
186 | Force Weapons
187 | Low-tech Weapons
188 | Weapon Upgrades
190 | Weapon Customisation
192 | Ammunition
193 | Unusual Ammunition
194 | Artillery Shells
195 | Armour
196 | Force Fields
197 | Wargear
197 | Clothing and Worn Gear
198 | Drugs and Consumables
200 | Tools
204 | Cybernetics
204 | Bionic Replacement Limbs and Body Parts
205 | Implant Systems
210 | Imperial Guard Vehicles
210 | Vehicle Types
210 | Vehicle Speeds
212 | Vehicle Traits
215 | Imperial Guard Vehicles

Chapter VII: Psychic Powers
222 | Psykers in the Imperial Guard
223 | Psychic Powers in Only War
223 | Psy Ratings
223 | Using Psychic Powers
223 | Psychic Strength
225 | Focus Power Test
226 | Psychic Bolts
226 | Psychic Phenomena
229 | Psychic Powers
229 | Power Format
230 | Biomancy
231 | Divination
233 | Pyromancy
234 | Telekinesis
237 | Telepathy

Chapter VIII: Combat
240 | Narrative Time vs Structured Time
240 | Narrative Time
240 | Structured Time
240 | Combat Overview
242 | Using Actions
249 | The Attack
251 | Unarmed Combat
252 | Two-Weapon Fighting
253 | Combat Circumstances
256 | Injury
256 | Wounds
257 | Fatigue
257 | Characteristic Damage
266 | Conditions and Special Damage
268 | Healing
269 | Comrades in Combat
269 | Cohesion
270 | Performing Orders
271 | Comrades Being Attacked
272 | Vehicles
272 | Driving a Vehicle
274 | Vehicle Combat
281 | Damage & Repair
281 | Repairing Vehicles

Chapter IX: The Game Master
288 | The Role of the GM
289 | The Basics
290 | Running an Only War Game
290 | Themes in Only War
291 | Styles of Play
292 | Non-Player Characters
292 | Rewards
292 | Experience Points
294 | Fate Points
294 | Medals and Honours
296 | Missions
296 | Briefing
296 | Objectives
297 | Mission Archetypes
297 | Mission Complications
298 | Debriefing
299 | Campaigns
299 | Designing a Campaign
301 | Running Massive Battles
303 | Interaction
303 | Interaction Skills
303 | Dispositions
303 | Interaction and Groups
304 | Fear and Damnation
304 | Insanity and Corruption Points
305 | Fear
305 | Insanity
308 | Corruption
310 | Using Only War with Other Games
312 | Conversion Rules

Chapter X: A Galaxy of War
315 | The Imperium of Man
316 | The Masters of Mankind
318 | The Emperor’s Wars
322 | The Calixis Sector
324 | The Koronus Expanse
326 | The Jericho Reach
328 | The Screaming Vortex
330 | The Spinward Front
330 | Sins of the Fathers
335 | The Green Tide Rises
335 | Total War
336 | Worlds of the Spinward Front
336 | The Periphery Sub-Sector
336 | Kulth
340 | Ganf Magna
340 | Sisk
341 | Sinophia
342 | Cyclopea
342 | Kalf
343 | Waaagh! Grimtoof
344 | Avitohol
346 | The Severan Dominate

Chapter XI: Adversaries & NPCs
350 | Chaos
354 | Chaos Vehicles
356 | Dark Eldar
361 | Dark Eldar Vehicles
363 | Orks
370 | Ork Vehicles
371 | NPCs

Chapter XII: Against the Savages
376 | Adventure Background
377 | Adventure Summary
378 | Skrynne Gazetteer
381 | Arrival
383 | Meetings and Assignment
386 | Through the Jungle
388 | At the Refinery
391 | Holding the Facility
392 | Wrap-Up
393 | NPC Appendix
394 | Index
399 | Character Sheet



Credits


Fantasy Flight Games

Only War Designed By
Andrew Fischer

With Additional Concepts By
Mack Martin and Sam Stewart

Lead Developer
Andrew Fischer

Writing And Development
Owen Barnes, Max Brooke, Nathan Dowdell, John Dunn, Matthew “HBMC” Eustace, Tim Flanders, Ian Hardin, Andy Hoare, Jason Marker, Mack Martin, Charles May, Brandon Rospond, and Sam Stewart

Based On Dark Heresy, Designed By
Owen Barnes, Kate Flack, and Mike Mason

Editing And Proofreading
Graham Davey, Alex Davy, Matt Harkrader, and David Johnson

Graphic Design
Edge Studios, David Ardila with Wil Springer

Cover Art
Sam Wood

Interior Art
A.L. Ashbaugh, Alberto Bontempi, Matt Bradbury, Sam Burley, Jon Cave, Mauro Dal Bo, Javier G. Ureña, Diego Gisbert Llorens, Zach Graves, Ilich Henriquez, Nikolaus Ingeneri, Michal Ivan, Jason Juta, Anton Kokarev, Mathias Kollros, Sam Lamont, Simon Lissaman, Jorge Maese, Marco Morte, Sean Andrew Murray, Ameen Naksewee, David Auden Nash, and Mark W. Smith

Managing Art Director
Andrew Navaro

Art Direction
Andy Christensen

Production Management
Eric Knight

Licensing And Development Coordinator
Deb Beck

Executive Game Designer
Corey Konieczka

Executive Producer
Michael Hurley

Publisher
Christian T. Petersen

Games Workshop

Licensing Manager
John French, Andy Hall, and Owen Rees

Head Of Licensing
Jon Gillard

Head Of Licensing, Legal And Strategic Projects
Andy Jones

Head Of Intellectual Property
Alan Merrett



Related To


Only War - Living Errata v1.0
Only War - No Surrender
 

Entities


Comments


Imperial Aquila