
“Everything out there is trying to kill you, soldier. If you figure that out quickly enough, you might live long enough to pass it on to the next batch of fresh casualties-to-be.” –Private Mercito Grant
Across the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the fanatical rebels of the Severan Dominate to the vicious Orks of Waaagh! Grimtoof, and from the insidious forces of the Dark Eldar to the profane minions of Chaos. Your mission may place you toe-to-toe with the worst the galaxy has to offer. Will you be prepared?
Fantasy Flight Games is pleased to announce the upcoming release of Enemies of the Imperium, an upcoming supplement for Only War! This comprehensive volume gives deeper insight into the deadly foes of the Imperial Guard who lurk in the Spinward Front. Enemies of the Imperium not only contains NPC profiles and guidance on how to deploy them in battle, but it also provides considerable information on how these factions make war on the Imperium and each other. Further, Enemies of the Imperium provides rules for managing Formations to facilitate squad-level combat and new resources for Guardsmen and Support Specialist characters who have cut their teeth against these deadly foes, surviving the worst that the Spinward Front can throw at them.
While new foes like brutal Ork Meganobz, lethal Archons, and dreaded Chaos Space Marines arm Game Masters with a host of options, new information on the factions, politics, and battlefields of the Spinward Front provides details and ideas to enhance Only War campaigns. Rules for Formations offer help running streamlined combats on a squad scale, and Veteran Talents, Kill Markers, and new Medals allow grizzled characters to earn new bonuses and abilities for their heroic battlefield endeavors.
A Word from the Developer
For more on Enemies of the Imperium, here’s a word from lead developer Max Brooke:
The Imperial Guard is defined by both the stalwart valor of its soldiers and the terrible odds these troopers face whenever they take the field. From xenos monstrosities to the horrors that humans make of themselves to things more chilling still, the Spinward Front is filled savage enemies who can test the bodies and wills of even the most renowned and stubborn soldiers of the Imperial Guard.
Enemies of the Imperium is a primer for Game Masters that covers the brutal foes Imperial Guardsmen struggle against in the Spinward Front. This volume contains deadly enemies ranging from scornful Dark Eldar Incubi to fearsome Ork Squiggoths to Chaos Space Marines, the forsaken champions of the Dark Gods. In addition to the profiles for these and many other dreadful foes, Enemies of the Imperium includes tactics for deploying each of these threats against your Player Characters to create challenging and memorable combat encounters.

Beyond these tactical matters, Enemies of the Imperium also focuses on the strategic position of each faction of foes in the Spinward Front. The Severan Dominate struggles desperately to maintain its position even as the Orks of Waaagh! Grimtoof barrel heedlessly down upon it (and anyone else they happen to encounter). Meanwhile, the Children of Thorns Kabal pursues its secretive agendas while stoking the fires of conflict for reasons unknown. Other factions have also flocked to the fertile war-ground that is the Spinward Front. Kroot mercenaries stalk the worlds of this realm, taking their pay from anyone who offers it or hunting worthy prey, and Chaos warbands carry out their vile depredations upon targets left vulnerable by the turmoil, seeking plunder, corrupted relics, or merely to venerate their Dark Gods through bloodshed. Each of these groups has its own objectives, strategies, and methods, and Enemies of the Imperium sheds light upon their actions in the Spinward Front and the violent battles they fight—with the Imperial Guard and with each other.
Enemies of the Imperium is full of resources to help Game Masters tell new stories and wage new wars in the Spinward Front, and I'm looking forward to hearing about the desperate ingenuity and bitter victories of Player Characters standing against the foes and challenges this volume provides.
Keep checking back for more in the coming weeks, and look for Enemies of the Imperium on store shelves in the third quarter of 2013. Stand firm and prepare for the fight of your life!
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Only War collection is © Games Workshop Ltd. 2013. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Only War, the foregoing marks’ respective logos, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Only War game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All rights reserved to their respective owners.



Fantasy Flight Games is pleased to announce the upcoming release of Enemies of the Imperium, an upcoming supplement for 






The Space Marines, the Emperor's Angels of Death, are the finest soldiers the Imperium of Man has ever created. But among them are those who stand above their brethren, those whose resolve marks them out as survivors of battles and campaigns the likes of which would shatter the very sanity of mere mortals. Veterans of a thousand conflicts, these Battle-Brothers are paragons of their Chapters' ideals and traditions, and they stand as exemplars for their brethren.
The Space Marines, the Emperor’s Angels of Death, are the finest soldiers the Imperium of Man has ever created. But among them are those who stand above their brethren, those whose resolve marks them out as survivors of battles and campaigns the likes of which would shatter the very sanity of mere mortals. Veterans of a thousand conflicts, these Battle-Brothers are paragons of their Chapters’ ideals and traditions, and they stand as exemplars for their brethren.



Told over thee gripping chapters, Ark of Lost Souls’ included adventure will take your Kill-team to the brink of both sanity and survival. In Peril on the Horizon, the Kill-team is waylaid and met with a terrible fate while en route to break a siege at a newly founded Watch Station.Then, Survival sees the Kill-team stranded and alone; they must find their way to salvation, locating unexpected allies along the way. Finally, in Darkness at the Core, the Kill-team must overcome the horrors of the Mortis Thule and make their escape, but it may cost more than they are willing to sacrifice.


Told over thee gripping chapters, Ark of Lost Souls’ included adventure will take your Kill-team to the brink of both sanity and survival. In Peril on the Horizon, the Kill-team is waylaid and met with a terrible fate while en route to break a siege at a newly founded Watch Station.Then, Survival sees the Kill-team stranded and alone; they must find their way to salvation, locating unexpected allies along the way. Finally, in Darkness at the Core, the Kill-team must overcome the horrors of the Mortis Thule and make their escape, but it may cost more than they are willing to sacrifice.


Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!

Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia's deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!


Stars of Inequity is a detailed resource that focuses on the perilous worlds of the Koronus Expanse. Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, crossing the surface of shadowy worlds to explore deadly jungles, ancient ruins, crashed voidships, and more. And with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!

Stars of Inequity is a detailed resource that focuses on the perilous worlds of the Koronus Expanse. Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, crossing the surface of shadowy worlds to explore deadly jungles, ancient ruins, crashed voidships, and more. And with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!
The Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets?
Grand adventure and supernatural terror await within the labyrinthine depths of each Space Hulk, and that feeling of excitement and tension is what we have captured in Ark of Lost Souls, the latest adventure supplement for Deathwatch. For many players and GMs, the draw of a Space Hulk adventure lies in delving into what is essentially a dungeon crawl in the depths of space. Even a single Space Hulk can provide a near-infinite wealth of possibilities for GM ingenuity and player creativity. Whether you’re moving from room to room through cramped corridors, fighting off stalking predators and hordes of mindless killing machines, or forging a path from the entrance to the dark heart of the cursed vessel while surrounded by darkness and maddening Warp-phenomena, the Space Hulk presents a setting in which GM and player imaginations can go wild.
The Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets?
Grand adventure and supernatural terror await within the labyrinthine depths of each Space Hulk, and that feeling of excitement and tension is what we have captured in Ark of Lost Souls, the latest adventure supplement for Deathwatch. For many players and GMs, the draw of a Space Hulk adventure lies in delving into what is essentially a dungeon crawl in the depths of space. Even a single Space Hulk can provide a near-infinite wealth of possibilities for GM ingenuity and player creativity. Whether you’re moving from room to room through cramped corridors, fighting off stalking predators and hordes of mindless killing machines, or forging a path from the entrance to the dark heart of the cursed vessel while surrounded by darkness and maddening Warp-phenomena, the Space Hulk presents a setting in which GM and player imaginations can go wild.
Throughout the course of Final Testament, the Guardsmen will experience the tragedy of war and the harsh consequences of their own actions. While fighting savagely against a variety of enemies, they will navigate social and tactical encounters that require them to tread carefully amidst powers beyond their reckoning. In Final Testament, the players will constantly be challenged to innovate and overcome unusual obstacles, even as they strive to uphold the honor of the Imperial Guard—and perhaps even survive!

Throughout the course of Final Testament, the Guardsmen will experience the tragedy of war and the harsh consequences of their own actions. While fighting savagely against a variety of enemies, they will navigate social and tactical encounters that require them to tread carefully amidst powers beyond their reckoning. In Final Testament, the players will constantly be challenged to innovate and overcome unusual obstacles, even as they strive to uphold the honor of the Imperial Guard—and perhaps even survive!
