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Dark Heresy Second Edition - Dark Heresy Second Edition Core Rulebook

Core

Pages 446
Publication Date August 14th, 2014

Data Imported into 40krpgtools.com

Bestiary Armoury Rules Updated
70 Aug. 20, 2014

Description


Dark Heresy Second Edition is a roleplaying game of danger, mystery, and brutal violence set in the decaying far future of Warhammer 40,000. Players take on the role of defenders of humanity and embark on hazardous adventures into the dark heart of the 41st Millennium. As an Acolyte of an Inquisitor, you’ll serve at the front line of a great and secret war to root out dangers that imperil all of humanity.

The 448-page, full-color Dark Heresy Second Edition Core Rulebook contains everything you and your friends will need to serve the Emperor in the Askellon Sector. Rules for character creation, combat, and adversaries are supplemented by informational source materials that will help Game Masters bring the Askellon Sector and its horrors to life. The Dark Heresy Second Edition Core Rulebook can be used to enjoy standalone adventures and ongoing campaigns in the grim future of the 41st millennium.



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Table of Contents


006 | Into the Dark
012 | Innocence Proves Nothing
013 | What is a Roleplaying Game?
013 | Getting Started
013 | What's in this Book?
014 | The Age of the Imperium
016 | The Myriad Foes of Mankind
018 | The Inquisition

*
Chapter I: Playing the Game
*
021 | The Core Rules
022 | The Core Mechanic
023 | Skill Tests
023 | Characteristic Tests
024 | Extended Tests
024 | Opposed Tests
024 | Test Difficulty

*
Chapter II: Character Creation
*
028 | Creating an Acolyte
029 | Stage 001: Choose Home World
044 | Stage 002: Choose Background
060 | Stage 003: Choose Role
078 | Stage 004: Spend Experience Points, Equip Acolyte
082 | Stage 005: Give the Character Life
086 | Elite Advances

*
Chapter III: Skills
*
094 | Using Skills
095 | Specialist Skills
098 | Skill Descriptions

*
Chapter IV: Talents and Traits
*
119 | Talents
123 | Talent Descriptions
134 | Traits

*
Chapter V: Armoury
*
140 | Availability and Influence
144 | Weapons
167 | Protective Gear
170 | Gear
178 | Services
180 | Cybernetics
185 | Vehicles and Mounts

*
Chapter VI: Psychic Powers
*
192 | Psykers in the Imperium
193 | Psykers in Dark Heresy
193 | Psy Ratings
194 | Psychic Disciplines
194 | Using Psychic Powers
198 | Psychic Bolts
198 | Psychic Powers

*
Chapter VII: Combat
*
215 | Structured Time
216 | Combat Overview
217 | The Turn
217 | Actions
226 | The Attack
229 | Combat Circumstances
232 | Injury
233 | Fatigue
242 | Conditions and Special Damage
244 | Healing
245 | Movement
250 | Vehicle Combat
250 | Driving a Vehicle
257 | Damage and Repair

*
Chapter VII: Narrative Tools
*
264 | Narrative Time
264 | Encounters
268 | Influence and Subtlety
277 | Social Interaction
280 | Investigation
280 | Clues
280 | Leads
284 | Conducting the Investigation
285 | Fear, Madness, and Damnation
293 | The Role of Fate
294 | Reinforcement Characters

*
Chapter IX: The Imperium and the Inquisition
*
301 | The Imperium of Man
305 | The Pillars of Imperium
311 | The Inquisition
318 | The Ruinous Powers of Chaos

*
Chapter X: The Askellon Sector
*
320 | The Apocrypha Askellios
324 | The Domains of Askellon
324 | Worlds of the Processional
340 | The Tributary Worlds
346 | The Low Worlds

*
Chapter XI: The Game MaSter
*
349 | How to be a GM
351 | The Role of the GM
351 | Game Master Tasks
354 | Crafting an Inquisitor
357 | Combat Encounters
360 | Narrative Encounters
360 | Narrative Resources
361 | Social Encounters
364 | Exploration Encounters
366 | Adventures
371 | Rewards
374 | Themes and Campaigns

*
Chapter XII: NPCs and Adversaries
*
379 | Building and Balancing Encounters
380 | Using NPCs
384 | Imperial Servants and Citizens
400 | Flora and Fauna of Askellon
404 | The Enemy Within
411 | The Enemy Without
415 | The Enemy Beyond

*
Chapter XIII: Dark Pursuits
*
418 | GM's Brief
419 | Adventure Background
419 | Adventure Synopsis
421 | Part I: City of Lies
428 | Part II: Beneath the Sky
433 | Part II: Hunting Damnation
435 | Conclusions and Rewards
437 | NPCs Appendix
440 | Index



Related To


Dark Heresy Second Edition - Character Creation Supplement
 

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