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Rogue Trader - Rogue Trader Core Rulebook

Core

Pages 401
Publication Date January 1st, 2009

Data Imported into 40krpgtools.com

Bestiary Armoury Rules Updated
29 87 25 Oct. 16, 2013

Description


In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never before seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find.

To be part of a Rogue Trader’s crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death.

• Fast character creation to get you into the game quickly, including a lifetime of possibilities with an expanded origin path system.

• Dynamic rules for all eventualities that let you handle everything from social interaction to deadly fast-paced combat, starships and psychic powers to a system of profit and influence.

• Comprehensive background on Rogue Traders, written by Warhammer 40,000 novelist and GW Design Studio member Andy Hoare.

• Build your own starship or begin play with one of the six pre-generated vessels.

Begin your players’ path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.



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Table of Contents


Ambition Knows No Bounds
008 | What is a roleplaying game?
009 | What’s in this book?
010 | Game Dice

Chapter I: Character Creation
012 | Creating your Explorer
014 | Stage 001: Generate Characteristics
014 | Generating Characteristics
015 | Stage 002: The Origin Path
015 | Intersections
016 | Origin Path Chart
017 | Home World Options
024 | Birthright
025 | Lure of the Void
027 | Trials and Travails
029 | Motivation
030 | Career
030 | Stage 003: Spend Experience Points
030 | Starting Experience
030 | Stage 004: Giving Characters Life
031 | Name
032 | Nature
033 | Stage 005: Profit Factor and Ship Points
033 | Starting Profit Factor
034 | Ship Points
034 | Stage 006: Select Equipment

Chapter II: Career Paths
036 | Getting Started
037 | Character Advancements
040 | Rogue Trader
044 | Arch-militant
048 | Astropath Transcendent
052 | Explorator
056 | Missionary
060 | Navigator
064 | Seneschal
068 | Void-master
072 | Special Abilities

Chapter III: Skills
074 | Gaining Skills
074 | Training and Skill Mastery
074 | Basic and Advanced Skills
074 | Basic Skills
074 | Advanced Skills
074 | Treating Advanced Skills as Basic Skills
076 | Skill Descriptors
076 | Skill Groups
077 | Skill Descriptions

Chapter IV: Talents
090 | Gaining Talents
090 | Talent Groups
090 | Talent Prerequisites
094 | Talent Descriptions

Chapter V: Armoury
110 | Availability
111 | Availability and Technology
111 | Availability and Time
112 | Craftsmanship
112 | Wealth and Acquisitions
113 | Throne Gelt
113 | Profit Factor
113 | Ammunition
114 | Weapons
115 | Weapon Special Qualities
117 | Las Weapons
120 | Solid Projectile Weapons
121 | Bolt Weapons
122 | Melta Weapons
123 | Plasma Weapons
123 | Flame Weapons
124 | Primitive Weapons
125 | Launchers
125 | Grenades and Missiles
127 | Exotic Weapons
129 | Melee Weapons
129 | Chain Weapons
130 | Power Weapons
130 | Exotic Melee Weapons
132 | Shock Weapons
132 | Primitive Weapons
133 | Weapon Upgrades
135 | Ammunition
136 | Unusual Ammo
137 | Armour
139 | Gear
139 | Clothing
141 | Drugs and Consumables
143 | Tools
147 | Cybernetics
147 | Bionic Replacement Limbs and Body Parts
148 | Implant Systems

Chapter VI: Psychic Techniques
154 | Types of Psykers
156 | Psychic Ability
157 | Using Psychic Techniques
162 | Psychic Disciplines

Chapter VII: Navigator Powers
174 | The Navigator Gene
174 | The Warp Eye
175 | The Great Houses
176 | Choosing Your Lineage
178 | Gaining Navigator Powers
178 | Initial Powers
178 | Using Navigator Powers
179 | Navigator Powers
182 | Navigator Mutations
182 | Gaining Navigator Mutations
183 | Navigating the Warp
183 | The Fundamentals of Warp Navigation
186 | The Peril in the Warp

Chapter VIII: Starships
188 | Life Amongst the Stars
189 | The Sounds of Shipboard Life
189 | Anatomy of a Starship
189 | Representing and Generating Characteristics
190 | The Thin Skin Against The Void
191 | Components
193 | Constructing a starship
193 | Hulls
197 | Complications
199 | Essential Components
202 | Supplemental Components
209 | NPC Vessels
211 | Example Rogue Trader Vessel
212 | Starship Combat
212 | Actions
218 | Weapons and Shooting
220 | Damage and Defences
221 | Fire, Depressurisation, and Other Hazards
224 | Crew Population and Morale
226 | Space Travel Outside of Combat
227 | The Deep Void Run
228 | Extended Repairs

Chapter IX: Playing the Game
230 | Tests
233 | The Role of Fate
233 | Using Fate Points
233 | Burning Fate
233 | Gaining Additional Fate Points
234 | Combat
234 | Narrative Time vs. Structured Time
234 | Combat Overview
235 | Surprise
235 | Initiative
236 | Actions
237 | Using Actions
238 | Action Descriptions
244 | The Attack
245 | Unarmed Combat
246 | Two-Weapon Fighting
246 | Combat Circumstances
250 | Injury
250 | Wounds
250 | Damage
251 | Fatigue
251 | Characteristic Damage
260 | Conditions and Special Damage
262 | Healing
263 | Exploration
263 | Using Exploration Skills
264 | Using Investigation Skills
264 | Movement
265 | Narrative Movement and Terrain
265 | Movement and Environment
266 | Climbing
266 | Jumping and Leaping
267 | Swimming
267 | Carrying, Lifting, and Pushing Objects
268 | Lighting
268 | Flying
270 | Profit Factor
270 | Starting Profit Factor
270 | Gaining and Losing Profit Factor
271 | Acquisition
271 | Acquisition Tests
273 | Commerce and Acquisition
274 | Acquisition of Starship Components
274 | Unusual Acquisitions
275 | Upkeep Tests
276 | Influence
276 | Influence Tests
276 | Endeavours
277 | Creating an Endeavour
277 | Achievement Points
278 | Setting up Endeavours
279 | Running Endeavours
279 | Resolving Endeavours
279 | Common Endeavours
279 | Establish an Imperial Colony
280 | Exploit a Resource World
281 | Establish a Cold Trade from Dead Xenos Worlds
282 | Establish a Trade Route
283 | Misfortunes
283 | The Cost of Misfortunes
284 | Overcoming Misfortunes

Chapter X: The Game Master
286 | The Role of the Game Master
288 | The Dark Frontier: Evoking the Setting
289 | How to Run a Rogue TRadeR Adventure
290 | Rogue Trader Dynasties
291 | Rewards: The Measure of Success
292 | Mass Combats
293 | Interaction
293 | Interaction Skills
294 | Fear and Damnation
295 | Insanity and Corruption Points
295 | Fear
296 | Going Insane
296 | Degrees of Madness
296 | Mental Trauma
296 | Gaining Mental Disorders
297 | The Severity of Disorders
297 | Types of Mental Disorder
298 | Removing Insanity Points from a Character
299 | Corruption
299 | Corruption Points
299 | Moral Threats
299 | The Malignancy Test
299 | Mutation

Contents

Chapter XI: The Imperium
302 | Institutions of the Imperium
306 | The Imperium of Man
307 | Planets of the Imperium
308 | Language
309 | Culture
309 | Mutation
309 | Communication
310 | The Imperium and Space Travel
310 | The Warp
310 | Warp Travel
313 | Warp Creatures
313 | Crossing the Void
314 | The Segmentae Majoris
315 | The Stellar Fleets

Chapter XII: Rogue Traders
321 | The Warrant of Trade
321 | Roots
325 | The Granting of a Warrant of Trade
327 | Temperament
329 | The Trappings of Power
330 | Conditions
332 | Compliance with the Terms of the Warrant
333 | Lineage
334 | Rewards

Chapter XIII: The Koronus Expanse
337 | The Great Warp Storms of the Halo Margins
340 | Port Wander: Gateway to the Expanse
340 | The Structure of Port Wander
341 | The Koronus Passage: “The Maw”
342 | The Stations of Passage
342 | Furibundus
342 | Footfall
343 | Winterscale’s Realm
344 | The Thousand Charts
345 | The Foundling Worlds
345 | Lost to the Storm
346 | Cursed Endeavours
347 | The Accursed Demesne
347 | Stars and Courses Uncharted
349 | The Heathen Stars
351 | Unbeholden Reaches
352 | The Rifts of Hecaton
352 | Denizens of the Koronus Expanse
352 | The Ork Menace
354 | The Stryxis
355 | Slaves to Darkness
357 | The Treacherous Eldar
359 | The Rak’Gol Marauders
359 | The Disciples of Thule
359 | The Yu’vath
360 | Halo Artefacts
361 | The Kroot
361 | Rogue Traders Known Within the Expanse

Chapter XIV: Adversaries & Aliens
364 | Traits
364 | Trait Descriptions
368 | Mutations
368 | Gaining Mutations
370 | Allies, Enemies and Rivals
370 | The Masses of Humanity
374 | Servitors
376 | The Xenos
378 | From Beyond

Chapter XV: Into the Maw
380 | Legends and Lies
381 | Part One: Riddle of the Righteous Path
381 | Overview
384 | The Court of the Dead
385 | Part Two: Across a Storm-Wracked Sky
385 | Overview
387 | Part Three: Into Winter’s Heart
387 | Overview
387 | Into the Expanse
391 | The Bridge of the Righteous Path
392 | Important NPCs



Credits


Lead Developer
Ross Watson

Written And Developed By
Owen Barnes, Alan Bligh, John French, Andy Hoare, Tim Huckelbery, Michael Hurley, John Ivicek, Reason, and Sam Stewart

Additional Writing
Matt Boles and Sean Schoonmaker

Based On Dark Heresy, Designed By
Owen Barnes, Kate Flack, and Mike Mason

Editing
Paul Harmon, Mark O’Connor, Leigh Anne Reger and Patrick Rollins

Graphic Design
Kevin Childress, Andrew Navaro, Mark Raynor, Brian Schomburg, and Will Springer

Cover Art
Andrea Uderzo

Interior Art
Matt Bradbury, Sacha Diener, David Griffith, Jeff Himmelman, Stefan Kopinski, Clint Langley, John Moriarty, Adrian Smith, Mark Smith, Imaginary Friends Studio, Matias Tapia, Kev Walker, and Andrea Uderzo

Art Direction
Zoë Robinson

Production Manager
Gabe Laulunen

Managing Developer
Michael Hurley

Publisher
Christian T. Petersen

Games Workshop

Licensing Manager
Owen Rees

Special Thanks To Nelson And Graeme. Also, Thanks To All Staff Of The
GW Design Studio—your work is an inspiration.

Licensing & Acquired Rights Manager
Erik Mogensen

Head Of Legal & Licensing
Andy Jones

Intellectual Property Manager
Alan Merrett

Special Thanks
“All Records Expunged” Sean Schoonmaker with Cliff Drozda, Nate Grover, Andrew McDonnell, Eric Ullman, “Bring The Noise” James Savage with Davie Gallacher, Thomas S. Ryan, Stewart Strong, “FFG Special Ops” Tim Flanders, Tod Gelle, James Hata, Mike Jett, Thaadd Powell, “Justice, Inc.” John Ivicek with James Gross, Leigh Anne Gross, Victoria Weaver, “Lurkers in the Valley” Ed Browne with Meric England, Loren Overby, Jeff Poff, Lisa Poff, Vern Wester, “No Guts No Glory” Sean Connor with Mathieu Booth, Steven Cook, Les Hedges, Nick Hodge, Chris Pitson, Stephen Pitson, Benn Williams with Kat Glass, Chris Lancaster, Matt Ricciki, Rebecca Williams, Eric Young “Sons of a Rogue Trader” Robin Everett-McGuirl with Alex Athanas, Christopher Brandmeier, Peter Marotta, Matthew Robenhymer, and Isaac Xavier-Santos, and Jeff Tidball



Related To


Rogue Trader - Dark Frontier
Rogue Trader - Epoch Koronus
Rogue Trader - Faith and Coin
Rogue Trader - Living Errata v1.4
 

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