
“A prison world is no different than any other Imperial world. All are mills that grind human grist for the corpse-god’s wars. Why shouldn’t they grind for me, instead?” – Magister Khalistim Bhewko
A windswept Imperial penal world silently orbits its dimming sun, perilously close to the dark influence of Chaos. To claim such a prize for the Ruinous Powers would bring great favour and glory to you and your fellow Heretics, and its substantial resources would help lay the foundation for your own Black Crusade. But welcoming this world into the roiling bosom of the Screaming Vortex will be no easy task, and the planet holds its own dangerous secrets. Can you bring the corrupting gifts of Chaos to this forgotten world?
Fantasy Flight Games is excited to announce the upcoming release of Hand of Corruption, an adventure in three acts for Black Crusade! Presented in one comprehensive volume, Hand of Corruption is an epic story that takes you and your fellow Heretics from the swirling depths of the Screaming Vortex to the far reaches of the Calixis Sector, and then to a parched and windswept Imperial penal world called Saint Annard’s Penance. With a host of challenges designed to appeal to a range of group types and play styles, Hand of Corruption offers ample opportunities for both savvy roleplaying and gruelling combat.
To build an army
For more on Hand of Corruption, here’s a word from Black Crusade’s lead developer:
As the first book for the Black Crusade line, Hand of Corruption explores one of the fascinating premises first introduced in the Core Rulebook. For the first time in Warhammer 40,000 Roleplay, the players can play characters completely opposed to the Imperium, and Hand of Corruption brings that theme directly to the fore. The Heretics are pitted against the Imperium from the start, and have to infiltrate, deceive, and ultimately fight Imperial forces head on to get what they want. And what they want is nothing less than control of an entire planet full of psychopathic, dangerous, violent prisoners—perfect fodder for the players’ eventual Black Crusade!
Of course, to get there, the players have to go toe to toe with some of the Imperium’s best and brightest—the types of individuals they might have been playing as characters in another Warhammer 40,000 Roleplay line. Plus, this adventure throws plenty of pitfalls along the players’ route. I wouldn’t want to reveal any spoilers, but it’s an adventure Game Masters should have a lot of fun springing on their players, and players should have a lot of fun playing through.
Keep checking back for more on Hand of Corruption in the coming weeks, and look for it on store shelves in the first quarter of 2012!
in our forums!
Black Crusade collection is © Games Workshop Limited 2011-2013. Warhammer 40,000, Warhammer 40,000 Role Play, Black Crusade, the foregoing marks' respective logos, Rogue Trader, Dark Heresy, Deathwatch, Black Crusade, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Black Crusade game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners.




This adventure will present challenges of all types and levels to players. They will lead armoured assaults against enemy installations, conduct investigations against powerful individuals, and even fight for their lives out in the cold dark of space. The players will see everything from huge firefights involving masses of troops, to smaller but no less deadly attacks of only handfuls of Acolytes (or even single characters) fighting for their lives against truly horrific foes. 

This adventure will present challenges of all types and levels to players. They will lead armoured assaults against enemy installations, conduct investigations against powerful individuals, and even fight for their lives out in the cold dark of space. The players will see everything from huge firefights involving masses of troops, to smaller but no less deadly attacks of only handfuls of Acolytes (or even single characters) fighting for their lives against truly horrific foes. 










Responding to a distress call from an Imperial Shrine World, a fearless squad of Ultramarines are sent on a dangerous mission of investigation. But will they be ready for the foul minions of Chaos that await them?









Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned, and how it seamlessly ties in to the events depicted in Black Sepulchre:


Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned, and how it seamlessly ties in to the events depicted in Black Sepulchre:





For more on Book of Judgement, here's a word from Dark Heresy's lead developer:
For more on Book of Judgement, here’s a word from Dark Heresy’s lead developer:
In addition, Black Crusade provides scores of interesting powers, abilities, and equipment found nowhere else in Warhammer 40,000 Roleplay. From unique psychic powers with a Chaos theme to dangerous Daemon weapons, the GM has no end of choices when he wants to make a nemesis his players won’t soon forget.
The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.