
“Praise be that I have seen a glimpse of such holiness! Finally, life holds no more mysteries for me.” –Pilgrim outside the gates of the Cathedral of Illumination
The Church of the Damned, an adventure for Dark Heresy, is now on sale at your local retailer and on our webstore! Investigating corruption within the Ecclesiarchy itself is as delicate as it is dangerous, but when an influential leader is suspected of heresy, you and your fellow Acolytes will uncover an ever-deepening conspiracy that could spell the end of the entire Calixis Sector...
The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.
In the name of the Emperor
Dark Heresy’s lead developer took the time to share his thoughts about The Church of the Damned, and how it seamlessly ties in to the events depicted in Black Sepulchre:
Dark Heresy is a game of investigation, and while there is plenty of action to be had, the core experience is one of mystery and conspiracy. The Church of the Damned sees the Acolytes embracing that role and leading an investigation into the heart of one of the Imperium’s most powerful organizations. Witnesses must be questioned, information researched, and crime scenes examined.
Of course, there is a good deal of combat too, with a variety of new and familiar foes. Hair raising, skin of your teeth, knock down, drag out combat. This may be the deadliest adventure we’ve ever written. Don’t expect to save the entire Calixis Sector and come away with all your fate points... or limbs!
The Maledictor’s Hand, a secret group of fanatical extremists, manipulates the Imperium from the shadows. You and your fellow Acolytes must hurry to stop their dark plot before it’s too late. But who can you trust?
Head to your local retailer and pick up your copy of The Church of the Damned today!
in our forums!
Dark Heresy collection is © Games Workshop Limited 2008-2012. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Dark Heresy, the foregoing marks' respective logos, Rogue Trader, Dark Heresy and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer 40,000 universe and the Dark Heresy game setting are either ®, TM and/or © Games Workshop Ltd 2000–2013, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All Rights Reserved to their respective owners.



The Church of the Damned is the second adventure in The Apostasy Gambit, a Dark Heresy campaign that takes a cell of Acolytes from investigating the tragic history of a warped Cathedral to crusading against a conspiracy within one of the Imperium’s most vaunted organisations. While The Church of the Damned continues the events started in The Black Sepulchre, it also includes starting points to be played on its own or as part of your own campaign.


In addition, Black Crusade provides scores of interesting powers, abilities, and equipment found nowhere else in Warhammer 40,000 Roleplay. From unique psychic powers with a Chaos theme to dangerous Daemon weapons, the GM has no end of choices when he wants to make a nemesis his players won't soon forget.

One of the most iconic tools of a Disciple of the Dark Gods is a daemon weapon. After all, where would Abaddon be without the Daemon Sword Drach'nyen, or Lucius the Eternal without his Lash of Torment? Daemon weapons are amongst the deadliest weapons a Heretic can wield, though their lethality can sometimes be costly to the unwary or weak-willed. With Black Crusade, it was clear the section on daemon weapons would have to be detailed and comprehensive enough to satisfy such an iconic topic.



Daemon Hunter, a supplement for


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I could have been done at this point, but I felt like the monster needed a weakness. I am planning to throw this creature at some rank 3 Acolytes (shhh. don’t tell them!) and it’s going to need a good hook. The Acolytes have been tracking a murderer responsible for killing clergy. He does so by summoning Daemons (Bloodletters to be exact) and unleashing them on the unsuspecting clerics. This is one such Daemon. I rolled on the weakness table and generated “Bane”. Earlier in the adventure, they received a cryptic description from a survivor who said “it carried my doom clasped in its hand, I held it high as if it should fear it too.” So the beast is now harmed by Brass weapons, treating them as Sanctified. This is pretty convenient, since the Acolytes can steal the beast’s own Axe!
I could have been done at this point, but I felt like the monster needed a weakness. I am planning to throw this creature at some rank 3 Acolytes (shhh. don’t tell them!) and it’s going to need a good hook. The Acolytes have been tracking a murderer responsible for killing clergy. He does so by summoning Daemons (Bloodletters to be exact) and unleashing them on the unsuspecting clerics. This is one such Daemon. I rolled on the weakness table and generated “Bane”. Earlier in the adventure, they received a cryptic description from a survivor who said “it carried my doom clasped in its hand, I held it high as if it should fear it too.” So the beast is now harmed by Brass weapons, treating them as Sanctified. This is pretty convenient, since the Acolytes can steal the beast’s own Axe!




